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Posted: 07 Feb 2007, 17:24
maybe the entrance of the temple could have large snake heads on the wall to kinda foreshadow what is ahead.
to blend the snake into the wall a little better, maybe add some brick textures on the bottom of the neck and have it fade into a more smooth surface.
Posted: 07 Feb 2007, 18:44
well in fact that is the whole idea
Posted: 07 Feb 2007, 21:02
what about this...
if can see i modified the perspective in the leg, but also in the center, i think that worked
Posted: 07 Feb 2007, 22:34
"Temple Tower" concept...
is a tower in the middle of a deep abyss, this can be located before the temple entrance as a fortress position
any comments ?
Posted: 07 Feb 2007, 23:07
Made by modanung a while ago.
Instead of the rectangular hole in the middle of the platform i would suggest an entrance building with a staircase in it that leads to the lower levels of the temple.
Posted: 08 Feb 2007, 00:17
You are quite welcome! And indeed it is looking far better. Your next step would be to blend it into the wall tiles better. For indeed it looks like it was merely stuck on top.
EDIT: A thought just hit me! Why not make the snake into a mini-boss or enemy? It would be fascinating to see it writhing inside the wall trying to bite players as they walk by.
remember that scene from Harry Potter (assuming u saw it), i don't remember which part, when was Harry facing that basilisk-snake? Your idea reminds me of that....(can be a source of inspiration)
Posted: 08 Feb 2007, 00:24
Open a separate thread for each project instead of dumping all in one thread. What we are supposed to find in such tapeworms? Feel free to repost.