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Posted: 17 Dec 2004, 17:38
by Kekskiller
Thanks :D .

Posted: 17 Dec 2004, 18:28
by ElvenProgrammer
I have a lot of problems with the layout :oops: but this should be a good start

http://themanaworld.sourceforge.net/wik ... evelopment

Posted: 17 Dec 2004, 20:22
by maci
elven

why 2 items for same effect ? (cactus potion/drink) ???
i thni the broad soward should be a normal sword and the normal sword looks more like a knife

Posted: 17 Dec 2004, 20:50
by Kekskiller
Hey, this looks good. Good start, i could use this, thanks Elven :wink: .

Posted: 17 Dec 2004, 20:54
by ElvenProgrammer
maci: sorry it was a typo. About the sword, well we need to fix it as well as soon as we decide a lot of other things :D

Posted: 12 Feb 2005, 13:59
by Kekskiller
I'm back! And i'm bringing new stuff for The Mana World:
http://themanaworld.sourceforge.net/wik ... evelopment
I added some nex icons, a pair sword, a bugleg, two cakes...
and some other things.

Posted: 12 Feb 2005, 15:36
by ElvenProgrammer
Hey Keksi, let me say you're great, good work, waiting for more :D

Posted: 12 Feb 2005, 16:21
by Kekskiller
Hehe, yes... But we need a itemset developer.
Else I will have completed the whole item section in the nearly future -_- ...

Posted: 12 Feb 2005, 18:03
by ElvenProgrammer
Ahah don't worry about that, I will complete equipment soon, so we will need lot of new items.

Posted: 12 Feb 2005, 18:57
by Kekskiller
Juhu!

Posted: 12 Feb 2005, 22:00
by maci
lol i guess Elven will always have sth. to do for you ^^

Posted: 13 Feb 2005, 01:18
by Bjørn
But they are too small I think. Isn't it time we start drawing them on 32x32 (the size I'd prefer)?

Posted: 13 Feb 2005, 09:08
by Kekskiller
O_O Are you crazy? It was hard enough to make them!
Why 32x32 when 20x20 is enough?

Posted: 13 Feb 2005, 10:18
by Talaroc
Is 20x20 "enough?" You get better resolution with bigger dimensions; more graphical options that way. Within reason, of course, since it's still only 32x32, but the point stands.

Posted: 13 Feb 2005, 10:25
by ElvenProgrammer
Well my idea is to keep the current items, just put them on a 32x32 tile. This way we can have small items, as well as bigger ones. If you kill a monster and you get a roasted pig maybe you will need 32 pixel. Probably we can't go past 32 since as I already said we will use these icons also as items dropped on the ground and tile size is 32, so...