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weapons concept arts

Posted: 05 Jan 2007, 16:06
by i
Image

svg artwork. someone long time ago renamed my concept sword from dragoner to broad sword.
anyway I could use those vector images to create to nice icons.

Posted: 05 Jan 2007, 16:07
by Matt
sucks ;D

edit: nah i like it as usually, but that wooden thingies (don't know what it's called) are afaik too small...

Posted: 05 Jan 2007, 16:08
by i
as usually :D

Posted: 05 Jan 2007, 16:11
by LEG0LAS
Very Good.
Now we just need to put them ingame :?

btw, Solus Majus It's so perfect to me that I'm starting to think LEG0LAS will retire It's bow and start to use that sword.

Posted: 05 Jan 2007, 16:33
by *luna*stella*sol*
Solus Majus is my favourite, too. Really nice concept art! :D

Posted: 05 Jan 2007, 16:59
by Tarm
I like the Bastard Sword. But then hand and a half swords have always been my favorites in rpg games. :)

Am I the only one that doesnt like the two biggest swords? They look to much like manga swords that's so absurdly big and broad that I just cant stop thinking that noone would ever be able to wield them, fantasy or not.

Solus Majus is nice. Although it doesnt quite look like a sword. Sort of a blend of an axe and a spearblade. Make it smaller and I'll like it more.

Posted: 05 Jan 2007, 17:32
by i
well... i got something speciall for every solus majus fans :D
alternative version ^^

It looks a bit like Zangetsu, but I ensure u that is original design ;)
just take a look:

Image

edit:
Zangetsu from Bleach:
Image
I changed my mind, it doesnt look like Zangetsu ;D

edit2:
sample Ragnarok Online chars with solus.
Image

Posted: 05 Jan 2007, 18:17
by LEG0LAS
Alternative Version is wonderful too!
Now I don't know which one i liked more. :?
Tarm wrote:Am I the only one that doesnt like the two biggest swords? They look to much like manga swords that's so absurdly big and broad that I just cant stop thinking that noone would ever be able to wield them, fantasy or not.
Them should be two-handded swords. Probably the players who use them will need high stregth.

Tarm wrote:Solus Majus is nice. Although it doesnt quite look like a sword. Sort of a blend of an axe and a spearblade. Make it smaller and I'll like it more.
It really doesn't look like an axe to me. I imagine that sword like an one-handded sword, some kind of very slight and sharp weapon.

Posted: 05 Jan 2007, 22:40
by i

Swords

Posted: 05 Jan 2007, 23:25
by Amethyst
I really like the sun sword, but it looks a lot like the end of a Halberd from Runescape. I could make a pixelart version of them if you want.

Btw, why not just name the sword Solaris or Supernova?

Posted: 06 Jan 2007, 00:04
by Tarm
LEGOLAS.

Well the big swords are twohanded. At least that is my impression from the picture and I had that in mind when I made my comment about them being to big and heavy.

The Solus Majus also looks twohanded I think. And by the way what's that middle handle good for? It looks nice but how on earth would you use it?
Maybe when you feel like hanging it on a wall? ;)

Posted: 06 Jan 2007, 00:35
by LEG0LAS
Tarm wrote:The Solus Majus also looks twohanded I think. And by the way what's that middle handle good for? It looks nice but how on earth would you use it?
Maybe when you feel like hanging it on a wall? ;)
That middle handle gives the user the option to use It as a twohanded sword, to get powerful atacks.

Posted: 06 Jan 2007, 01:18
by Tarm
LEG0LAS wrote:
Tarm wrote:The Solus Majus also looks twohanded I think. And by the way what's that middle handle good for? It looks nice but how on earth would you use it?
Maybe when you feel like hanging it on a wall? ;)
That middle handle gives the user the option to use It as a twohanded sword, to get powerful atacks.


Well you wont have a very long reach if you hold it in the middle handle. ;)

Posted: 06 Jan 2007, 01:26
by LEG0LAS
Tarm wrote:Well you wont have a very long reach if you hold it in the middle handle. ;)
¬¬
if you are talking about cm . . .
ok, you'r rigth. 5cm maybe 10cm less then using It as onehanded.

Image

Posted: 06 Jan 2007, 06:30
by Rotonen
Instead of thinking about the elemental stuff and other stuff like that that should only be thought about later on (and we'll probably only have dynamical attributes on the equipment items anyway): try to make a few thousand concepts (no, not a joke) of differently shaped blades for different weapon types, out of which we can pick out the coolest? (Or use them all if you keep up your quality level through that marathon.)

If you get bored by repetitive work, start to work on armour that'd match the weaponry and we'll have a multitude of cool stuff to throw at the pixel artists. Content that will be final and permanent. (Equipment is safe to produce since it's unlikely to change over time, unlike stuff like cultural concepts.)

If you get bored by this too, I do know you're well capable of doing the pixellation of your favourite ones too. Once you're done, our conceptual development should've moved further so much that we have the world and other critical stuff conceptualized up to a level we can throw concentrated tiling and mapping tasks to the people in question. (Like yourself.)