yes! new items that I created :D
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- Peon
- Posts: 46
- Joined: 12 Nov 2006, 15:03
it looks to me as though most of those would fit the art style of the mana world, but a few of them look as though the light source is coming from the wrong direction. the third item from the bottom looks as though the light source is coming from the north to north east, but TMW uses a light source from the southwest.
I would reduce the contrast in a lot of those and some use too much gradient. But besides that they are quite adequate.
But what should they be good for? We already got a huge load of unused inventory icons for equipment. But we can't use them because we don't have the animated sprites for them.
Equipment icons without corresponding spritesets are worthless.
So when you want to do something productive, danielsums, you should create spritesets for the items. For the headgears this isn't really that hard because you only have to create 4 versions. A detailed description is on the wiki:
http://wiki.themanaworld.org/index.php/ ... evelopment
Shirts and pants are a lot harder because you have to deal with the animations.
For weapons besides daggers and bows we would need new playerset animations.
When this is too hard for you and you want to stick to inventory icons you cold create generic monster drops that could be dropped by the monsters that are currently ingame. These could be put into the game immediately.
But what should they be good for? We already got a huge load of unused inventory icons for equipment. But we can't use them because we don't have the animated sprites for them.
Equipment icons without corresponding spritesets are worthless.
So when you want to do something productive, danielsums, you should create spritesets for the items. For the headgears this isn't really that hard because you only have to create 4 versions. A detailed description is on the wiki:
http://wiki.themanaworld.org/index.php/ ... evelopment
Shirts and pants are a lot harder because you have to deal with the animations.
For weapons besides daggers and bows we would need new playerset animations.
When this is too hard for you and you want to stick to inventory icons you cold create generic monster drops that could be dropped by the monsters that are currently ingame. These could be put into the game immediately.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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- Peon
- Posts: 46
- Joined: 12 Nov 2006, 15:03
Re: more items...
When i interprete this correctly you want to have some information about how to become a part of the tmw development team. In that case i recommend you to read this article on the wiki:danielsums wrote:crush wanted to work in tmw with graphical astista, I have good taste I am creative and is clearly that necessary to improve.
where I can help in the project tmw?
it could give a chance to me?
http://wiki.themanaworld.org/index.php/ ... he_project
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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- Peon
- Posts: 46
- Joined: 12 Nov 2006, 15:03
ok
i see the link
my fort would be to create items of inventory...what to come and I to be able to help I helpI intend to be Graphics artist Pixel artist...
I can be to developer of tmw?
forgives my English
ty.
my fort would be to create items of inventory...what to come and I to be able to help I helpI intend to be Graphics artist Pixel artist...
I can be to developer of tmw?
forgives my English
ty.
To become a developer you have to create something that is useable.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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- Peon
- Posts: 46
- Joined: 12 Nov 2006, 15:03
how thus useable?Crush wrote:To become a developer you have to create something that is useable.
I created itens of inventory.
items is very great or they are not good for tmw?
I can evolve itens in accordance with the style of tmw… says which are the defects of mine items and what they must have to be inside of the style of tmw?
it speaks to me where I must help tmw
forgives my English
ty.
Crush wrote:Equipment icons without corresponding spritesets are worthless.
So when you want to do something productive, danielsums, you should create spritesets for the items.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
-
- Peon
- Posts: 46
- Joined: 12 Nov 2006, 15:03
ty
ok
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- Peon
- Posts: 46
- Joined: 12 Nov 2006, 15:03
hmm..
platyna I have that to draw 5 drawings of helmet of different positions?]
I can draw the armor and the others items with the personage?
the brightness and the shade of items could be of any direction or would be of the standard of tmw?
I go to make sprit of the helmet
forgives my English
ty.
I can draw the armor and the others items with the personage?
the brightness and the shade of items could be of any direction or would be of the standard of tmw?
I go to make sprit of the helmet
forgives my English
ty.