temple development by Axl

All development of pixel art, maps and other graphics.


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Amethyst
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Post by Amethyst »

People are going to need to be able to get out if they are lost.

How about when people walk on the tiles a yellow line appears where they walked.
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Len
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Post by Len »

.enigmatik wrote:People are going to need to be able to get out if they are lost.

How about when people walk on the tiles a yellow line appears where they walked.


if we do that, they would never get lost to begin with
If you don't have a way to get them out you will have tons of complaints.
with testing and refinement they can get to the correct difficulty lvl
Last edited by Len on 11 Feb 2007, 02:49, edited 3 times in total.
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Amethyst
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Post by Amethyst »

Len wrote:
.enigmatik wrote:People are going to need to be able to get out if they are lost.

How about when people walk on the tiles a yellow line appears where they walked.


if we do that they would never get lost to begin with
If you don't have a way to get them out you will have tons of complaints.
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The Judge
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Post by The Judge »

Getting out would be easy. Find some mobs, and let them kill you. Voila, escape. Its the hardcore way.
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Crush
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Post by Crush »

There is in fact an easy way to find your way out of any labyrinth. Just follow a wall until you either found your goal or returned to your starting point. In the latter case search for a wall you didn't follow and repeat.
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Post by The Judge »

Crush wrote:There is in fact an easy way to find your way out of any labyrinth. Just follow a wall until you either found your goal or returned to your starting point. In the latter case search for a wall you didn't follow and repeat.
Well sure...if you're a PANSY. Haha, just kidding. But seriously Crush. You have to admit suicide would be faster. Though arguably not viable for any real world labyrinths that one may find themselves in.
Gabranth in game.
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AxlTrozz
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Post by AxlTrozz »

so you are scare already...lol

Means the Labyrinth is going to be a success...instead of thinking make it easy i'll think in making it harder :twisted:
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Len
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Post by Len »

Image
Image
Early Concept

the perspective is somewhat twisted
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Post by ElvenProgrammer »

Len wrote:Image
Image
Early Concept

the perspective is somewhat twisted
Early but still very nice
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AxlTrozz
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Post by AxlTrozz »

Len, I think Khepera is almost ready (well we still need to work in the animation but the base is ready), thanks for the new colors and absolutely better look.

I think what doesn't fit is the floor, so i think we have to work in a couple or three floor versions...any volunteer? please post here any suggestion or art
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Post by Amethyst »

AxlTrozz wrote:Len, I think Khepera is almost ready (well we still need to work in the animation but the base is ready), thanks for the new colors and absolutely better look.

I think what doesn't fit is the floor, so i think we have to work in a couple or three floor versions...any volunteer? please post here any suggestion or art
Maybe you could make smaller ones that could pour out of traps.
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Post by CurtisMJun »

Those new monsters/bugs are HUGE compaired to the person...lol. I don't know if that is what your going for though :) but still all is looking very good.
CurtisJ in-game
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Crush
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Post by Crush »

They aren't huge - all monsters we had before were just tiny. In the future we should try to create larger enemies.
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Post by AxlTrozz »

Just to keep you updated, right now i'm working in the Tower , but is a really big tower (1024h. x 448w.), so it's going to take me a couple of days create something, but please feel free to post any contribution to the temple graphic development or any suggestion.

Also Eman is working really hard in the "Temple Music" and i think we got it, but we have some troubles with the synthesizer port connectors so we have to wait a bit.

And Last, we were talking with Pauan about the temple name and we don't have any yet but what we defined was the element the temple is related with, and is -Fire-
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Post by Len »

AxlTrozz wrote:element the temple is related with, and is -Fire-

Image

JK :wink:
Last edited by Len on 14 Feb 2007, 22:10, edited 1 time in total.
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