Page 9 of 21

Posted: 04 Oct 2007, 23:42
by yosuhara
sweet!

Posted: 07 Oct 2007, 14:48
by AxlTrozz
Hey I found this environment a good mix of sandstone and green vegetation, see your self

http://www.flickr.com/photos/41039231@N ... et-115751/

Could be an inspiration for a transition forest-temple zone

Posted: 13 Oct 2007, 23:07
by AxlTrozz
Now I did this temple wall and entrance outline, is a mix between differents architectures (indian, greek and early chinesse, EDIT: also egyptian), comments ?

Image

Note: I used a grey background as yosuhara advice.

Posted: 14 Oct 2007, 02:23
by Saphy
It looks fine. Why gray?

Posted: 14 Oct 2007, 15:06
by Pajarico
Saphy wrote:It looks fine. Why gray?
I guess is just an uncolored example...

Posted: 14 Oct 2007, 15:31
by AxlTrozz
Yes, is just an outline, this is what I'm doing with the colors

Image >> now this Image

Posted: 14 Oct 2007, 23:05
by Rotonen
More people should post their work-in-progress to show our true level of activity and also to get those few pesky pixels most of us know all too personally correct with less work due to the provided feedback.

Posted: 14 Oct 2007, 23:39
by AxlTrozz
Here, the finished version

Image

Posted: 14 Oct 2007, 23:51
by BadMrBox
It feels kinda flat, in a 2d platform game way.

Posted: 14 Oct 2007, 23:58
by AxlTrozz
I used 7 colors for the wall ( except for the light ball ), trying to keep it simple, I'll try some changes to give more deepness, may be that help

EDIT: I just realize I did it too small compared with the char, so I have to modify it to have a proper size

Posted: 15 Oct 2007, 07:22
by ElvenProgrammer
AxlTrozz wrote:EDIT: I just realize I did it too small compared with the char, so I have to modify it to have a proper size
You're right, I imagine it being a little more higher.
About the torch I think it would be better to leave it unlit and let the particle engine take care of it

Posted: 15 Oct 2007, 10:16
by Modanung
I totally agree with MrBox. And it has nothing to do with the amount of colours, it's all about the projection.
Tileset guidelines as on the TMW wiki
See: perspective

Posted: 15 Oct 2007, 14:00
by AxlTrozz
ElvenProgrammer wrote:
AxlTrozz wrote:EDIT: I just realize I did it too small compared with the char, so I have to modify it to have a proper size
You're right, I imagine it being a little more higher.
About the torch I think it would be better to leave it unlit and let the particle engine take care of it
Yes the torch can be handled by the particle engine, I leave it as it is now just for reference

Posted: 15 Oct 2007, 14:02
by AxlTrozz
Modanung wrote:I totally agree with MrBox. And it has nothing to do with the amount of colours, it's all about the projection.
Tileset guidelines as on the TMW wiki
See: perspective
I'm on it, thank you

Posted: 15 Oct 2007, 19:05
by AxlTrozz
Ok, trying to fix,
1. high
2. 3D effect
At the left I started modifying in order to get a more 3d effect, hope it works

Image>>>small update Image now >> Image