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Posted: 17 Nov 2007, 02:47
by Saphy
The snake and lion head looks strange. I would suggest a dark brown snake decoration shaped like this:

Image

Moreover, the sands on the furniture is over exaggerated. Without strong wind, it cannot reach that high.

Posted: 19 Nov 2007, 16:03
by AxlTrozz
I regards of the sand, no worries, we can change the floor any time for tile, sand, stone or any other material.

Yea the Lion look strange, may be it doesn't fit on this map but as I said I've been working on it forever, heh, I just wanted to show it, just in case somebody want to use it...

Posted: 25 Nov 2007, 13:15
by Jetryl
AxlTrozz wrote:Yea the Lion look strange, may be it doesn't fit on this map but as I said I've been working on it forever, heh, I just wanted to show it, just in case somebody want to use it...
The lion is probably one of the best looking, and most technically interesting additions to this tileset - it's a breath of fresh air, something I've not seen in this context before. The lion looks cool - it doesn't look strange at all. Honestly, I'm probably going to rip off the technique behind that, and that's the highest praise I can offer. ;)


On a side note, lions are very much appropriate in a desert-like climate, since deserts are often only found in warm tropical areas that would favor the formation of lions.

Posted: 26 Nov 2007, 15:15
by AxlTrozz
Jetryl wrote: The lion is probably one of the best looking, and most technically interesting additions to this tileset - it's a breath of fresh air, something I've not seen in this context before. The lion looks cool - it doesn't look strange at all. Honestly, I'm probably going to rip off the technique behind that, and that's the highest praise I can offer. ;)


On a side note, lions are very much appropriate in a desert-like climate, since deserts are often only found in warm tropical areas that would favor the formation of lions.
Jetryl, your comments encourage me to push harder trying to create new things for this game, thank you and feel free to take what you need in order to create your own pixelart

Posted: 26 Nov 2007, 16:49
by AxlTrozz
This is the final version of the Fountain
Image
I didn't care too much about the top part because most of the time it will be covered by the water

Crush: Could you please help me with the water effect (particle engine) ?

Posted: 28 Nov 2007, 16:33
by Dave
Good job on the fountain. :D

If you ever feel like expanding on it, you could make a version that is dried and cracked. It could have a hole in the middle, perhaps where the fountain attachment has fallen through; in the propoer setting, a ruined fountain could be an entrance to a lower area, such as a drainage/sewer system.

Posted: 28 Nov 2007, 16:47
by Crush
AxlTrozz wrote:Crush: Could you please help me with the water effect (particle engine) ?
Sure. But you should fill the bassin with water. Otherwise it would look very strange when the water particles just disappear when they hit the dry bassin.

Posted: 28 Nov 2007, 17:08
by AxlTrozz
dabe wrote:Good job on the fountain. :D

If you ever feel like expanding on it, you could make a version that is dried and cracked. It could have a hole in the middle, perhaps where the fountain attachment has fallen through; in the propoer setting, a ruined fountain could be an entrance to a lower area, such as a drainage/sewer system.
Thanks, Modify the fountain now is easier because we already have the base, so I added a new layer with cracks and wear so we have now a dried and cracked fountain
Image

Posted: 28 Nov 2007, 17:19
by leertaste
very nice!, but the holes at the top aren't well arranged... i think, it would look better, if it is arranged in a circle :wink:


leertaste

Posted: 28 Nov 2007, 17:46
by AxlTrozz
leertaste wrote:very nice!, but the holes at the top aren't well arranged... i think, it would look better, if it is arranged in a circle :wink:


leertaste
Yea, may be in the cracked version I need to work a bit in the top because is going to be exposed, but in the normal version is irrelevant since its going to be covered by water

Posted: 28 Nov 2007, 23:29
by Dave
I apologize for the crudeness of this sketch.
Image
That's what I meant about having a hole in the middle, where the top has caved in to the sewers. Players could enter through the big crack in the side.

Posted: 29 Nov 2007, 15:00
by AxlTrozz
Crush wrote:
AxlTrozz wrote:Crush: Could you please help me with the water effect (particle engine) ?
Sure. But you should fill the bassin with water. Otherwise it would look very strange when the water particles just disappear when they hit the dry bassin.
Ok, I'll work with the water, I'm already try once but is terrible, anyways I'll post any advance

Posted: 29 Nov 2007, 16:08
by AxlTrozz
dabe wrote:I apologize for the crudeness of this sketch.
Image
That's what I meant about having a hole in the middle, where the top has caved in to the sewers. Players could enter through the big crack in the side.
Like this ?

Image

Posted: 29 Nov 2007, 16:11
by Crush
The small part looks a bit too good in my opinion.

Posted: 29 Nov 2007, 16:25
by AxlTrozz
Crush wrote:The small part looks a bit too good in my opinion.
Could you please be more specific ?