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Posted: 05 Dec 2007, 16:34
by Len
AxlTrozz wrote:I did just a few modifications to the wall,
1. the shadow from the head of the column
2. the base of the column
3. the top shape at the head level looks more deep now

(thank you Len)

Image
On Top Len's original suggestion
Bottom modified new version
That looks even nicer (remind me later that I need to adjust the out line on the snake)


The only problem now is the rest of the game is going to look so bad in comparison to the temple :wink:

The temple has truly come a long ways from where it started

Posted: 05 Dec 2007, 18:02
by AxlTrozz
Len wrote:The only problem now is the rest of the game is going to look so bad in comparison to the temple :wink:
I guess we would need to work overtime :wink:

Posted: 05 Dec 2007, 19:42
by AxlTrozz
I need roof and floor now, so this is the first try with the roof
Image

Posted: 05 Dec 2007, 21:22
by Len
AxlTrozz wrote:I need roof and floor now, so this is the first try with the roof
Image
not sure if it fits with the style of the temple


http://www.flickr.com/photos/sovietuk/2 ... 078233254/

this pic is interesting

Posted: 05 Dec 2007, 22:15
by AxlTrozz
Now with a shadow
Image
Len wrote:not sure if it fits with the style of the temple
I consider is not completely off but still something is missing, may be I need to shape the roof or some ornaments

Posted: 05 Dec 2007, 22:26
by Saphy
AxlTrozz wrote:Now with a shadow
Image
Len wrote:not sure if it fits with the style of the temple
I consider is not completely off but still something is missing, may be I need to shape the roof or some ornaments
I actually don't think it make any sense to have a steeped roof with a hood since this is desert where rains rarely fell. What will it be used for? To shade priests from sands? Beside, where will they get those clay tile from?

As suggested by Len, a flat roof should be more reasonable, but it would be nice to have trianglar or arch like brick/stony roof top.

Posted: 05 Dec 2007, 22:58
by Len
Image
Image

I was wondering if you might want to revive the snake in the wall concept for the entrance?

Posted: 05 Dec 2007, 23:16
by Saphy
You could do something simple like this for the root top as well.

Image

Posted: 05 Dec 2007, 23:17
by AxlTrozz
len wrote:I was wondering if you might want to revive the snake in the wall concept for the entrance?
Absolutely but you are the best working with the snake, every time I tried to modify the snake I screwed up :( , but if you can help me finish it it would be great.

Now the greatest challenge with the snake is the light source, right now is from top and we need to change it to south west, also we need to give it some stone-like texture, do you think is possible ?

Posted: 05 Dec 2007, 23:20
by AxlTrozz
Saphy wrote:You could do something simple like this for the root top as well.

Image
wow! you took the wall to the next level, I think we just need to match a bit the colors and shadows and the entrance wall is perfect and ready for the game

Posted: 05 Dec 2007, 23:37
by Saphy
AxlTrozz wrote:
Saphy wrote:You could do something simple like this for the root top as well.

Image
wow! you took the wall to the next level, I think we just need to match a bit the colors and shadows and the entrance wall is perfect and ready for the game
Thanks. I am glad you like it. :P

I have merged the colour map, but is it suppose to be tileable?

Posted: 05 Dec 2007, 23:49
by Len
Saphy wrote:
AxlTrozz wrote:
Saphy wrote:You could do something simple like this for the root top as well.

Image
wow! you took the wall to the next level, I think we just need to match a bit the colors and shadows and the entrance wall is perfect and ready for the game
Thanks. I am glad you like it. :P

I have merged the colour map, but is it suppose to be tileable?
It shouldn’t be that hard to make it tileable (very nice work BTW)


This is going to look unbelievable when its finished! :D
http://img100.imageshack.us/my.php?image=oldnewje5.png
Just look at the difference a day makes

Posted: 05 Dec 2007, 23:49
by AxlTrozz
Saphy wrote:I have merged the colour map, but is it suppose to be tileable?
Well I try to find a way to solve that issue, may be a flat surface behind with some shadows, that should do the trick :wink: I don't know I'm just brainstorming here

Posted: 06 Dec 2007, 00:04
by Saphy
Len wrote:
Saphy wrote: Thanks. I am glad you like it. :P

I have merged the colour map, but is it suppose to be tileable?
It shouldn’t be that hard to make it tileable (very nice work BTW)

This is going to look unbelievable when its finished! :D
I see. I have updated the shadow and shading to make it looks a bit sandy:

Image

It can also look like this:
Image

Posted: 06 Dec 2007, 01:42
by Len
Saphy wrote:
Len wrote:
Saphy wrote: Thanks. I am glad you like it. :P

I have merged the colour map, but is it suppose to be tileable?
It shouldn’t be that hard to make it tileable (very nice work BTW)

This is going to look unbelievable when its finished! :D
I see. I have updated the shadow and shading to make it looks a bit sandy:

Image

It can also look like this:
Image
If it was up to me I’d go with the 2nd one