Re: temple development by Axl
Posted: 22 Jul 2008, 16:01
Looks wonderfulLen wrote: I made a new texture that might be helpful to the outside of the temple not sure how it should be used yet
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Looks wonderfulLen wrote: I made a new texture that might be helpful to the outside of the temple not sure how it should be used yet
Len wrote:I tend to go with 3 layers of standing out (personal philosophy):ElvenProgrammer wrote:I'd prefer them to have different colors and not to blend everything into the environment.feline monstrosity wrote:It'd be nice if the columns were a closer colour to the sand (or vice versa).
1. ground level: should have the dullest colors (no outlines everything blends into each other)
2. objects level: stands out from the ground level (with more contrast and maybe even a light outline)
3. player and dropped item level: stands out the most (heavily saturated with dark outlines)
I believe this helps create the illusion of depth
I made a new texture that might be helpful to the outside of the temple not sure how it should be used yet
wouldn’t see a problem keeping the pillarAxlTrozz wrote:Well looks fine to me, and it just depends on us if we consider it good or not for TMW, for now there is no final word on it,
* Crush said the type of building didn't fit
* Elven said we shouldn't discard the idea yet
So why not ? I would say lets do it and see how it looks first, then we can compare or decide...
I agreeP.D. Anyways it looks better than some of the already existing walls on the game
Yeah I know, but I'm to amateuristic to make that happen =)Len wrote:it would look great with stone texture
This topic was from 2008...please dont bump topics from years and years ago.mas886 wrote:This project is dead?
There's a thread for that: http://forums.themanaworld.org/viewtopic.php?f=8&t=5616Matt wrote:The question is still valid.
Good, yet unfinished stuff, tends to disappear here
Was this a joke?o11c wrote:There's a thread for that: http://forums.themanaworld.org/viewtopic.php?f=8&t=5616Matt wrote:The question is still valid.
Good, yet unfinished stuff, tends to disappear here