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Posted: 11 Feb 2007, 02:22
by Amethyst
People are going to need to be able to get out if they are lost.

How about when people walk on the tiles a yellow line appears where they walked.

Posted: 11 Feb 2007, 02:29
by Len
.enigmatik wrote:People are going to need to be able to get out if they are lost.

How about when people walk on the tiles a yellow line appears where they walked.


if we do that, they would never get lost to begin with
If you don't have a way to get them out you will have tons of complaints.
with testing and refinement they can get to the correct difficulty lvl

Posted: 11 Feb 2007, 02:30
by Amethyst
Len wrote:
.enigmatik wrote:People are going to need to be able to get out if they are lost.

How about when people walk on the tiles a yellow line appears where they walked.


if we do that they would never get lost to begin with
If you don't have a way to get them out you will have tons of complaints.

Posted: 11 Feb 2007, 02:57
by The Judge
Getting out would be easy. Find some mobs, and let them kill you. Voila, escape. Its the hardcore way.

Posted: 11 Feb 2007, 02:59
by Crush
There is in fact an easy way to find your way out of any labyrinth. Just follow a wall until you either found your goal or returned to your starting point. In the latter case search for a wall you didn't follow and repeat.

Posted: 11 Feb 2007, 03:21
by The Judge
Crush wrote:There is in fact an easy way to find your way out of any labyrinth. Just follow a wall until you either found your goal or returned to your starting point. In the latter case search for a wall you didn't follow and repeat.
Well sure...if you're a PANSY. Haha, just kidding. But seriously Crush. You have to admit suicide would be faster. Though arguably not viable for any real world labyrinths that one may find themselves in.

Posted: 11 Feb 2007, 04:07
by AxlTrozz
so you are scare already...lol

Means the Labyrinth is going to be a success...instead of thinking make it easy i'll think in making it harder :twisted:

Posted: 12 Feb 2007, 12:08
by Len
Image
Image
Early Concept

the perspective is somewhat twisted

Posted: 12 Feb 2007, 18:46
by ElvenProgrammer
Len wrote:Image
Image
Early Concept

the perspective is somewhat twisted
Early but still very nice

Posted: 12 Feb 2007, 20:03
by AxlTrozz
Len, I think Khepera is almost ready (well we still need to work in the animation but the base is ready), thanks for the new colors and absolutely better look.

I think what doesn't fit is the floor, so i think we have to work in a couple or three floor versions...any volunteer? please post here any suggestion or art

Posted: 12 Feb 2007, 22:30
by Amethyst
AxlTrozz wrote:Len, I think Khepera is almost ready (well we still need to work in the animation but the base is ready), thanks for the new colors and absolutely better look.

I think what doesn't fit is the floor, so i think we have to work in a couple or three floor versions...any volunteer? please post here any suggestion or art
Maybe you could make smaller ones that could pour out of traps.

Posted: 13 Feb 2007, 01:55
by CurtisMJun
Those new monsters/bugs are HUGE compaired to the person...lol. I don't know if that is what your going for though :) but still all is looking very good.

Posted: 13 Feb 2007, 01:57
by Crush
They aren't huge - all monsters we had before were just tiny. In the future we should try to create larger enemies.

Posted: 13 Feb 2007, 18:57
by AxlTrozz
Just to keep you updated, right now i'm working in the Tower , but is a really big tower (1024h. x 448w.), so it's going to take me a couple of days create something, but please feel free to post any contribution to the temple graphic development or any suggestion.

Also Eman is working really hard in the "Temple Music" and i think we got it, but we have some troubles with the synthesizer port connectors so we have to wait a bit.

And Last, we were talking with Pauan about the temple name and we don't have any yet but what we defined was the element the temple is related with, and is -Fire-

Posted: 13 Feb 2007, 19:45
by Len
AxlTrozz wrote:element the temple is related with, and is -Fire-

Image

JK :wink: