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'Moondust' Robes.

Posted: 08 Feb 2007, 21:28
by Amethyst
I felt I gave you guys an empty promise when I said I would help make weapons and clothes, so here is the moondust mage robe prototype.

Image

Re: 'Moondust' Robes.

Posted: 09 Feb 2007, 02:37
by yosuhara
sixpointnine wrote:I felt I gave you guys an empty promise when I said I would help make weapons and clothes, so here is the moondust mage robe prototype.

Image
aside from high saturation, weird shape (clothes don't look that stiff) and lighting, just think of animating it...

Posted: 09 Feb 2007, 03:38
by Len
aside from high saturation, weird shape (clothes don't look that stiff) and lighting, just think of animating it...i don't think you're that skilled...
:shock: a little harsh!

My cc is to dissect the clothing from snes games and learn
artists are illusionist, they use tricks to get the desired effect

Posted: 09 Feb 2007, 04:19
by AxlTrozz
sixpointnine, a month and a half ago i didn't know too much about pixel art but i've been very dedicated to learn, read, research about and now i'm working in a very ambitious project and i planning to finish even if we don't include the "Desert Temple" in the game, so i motivate you to continue working with what you want to do, even i offer you (if you want) to work with Len, Eman, others and i, together to do something really good in the "Desert Temple".

So go ahead and continue what you're doing, listen to the advices and guidences of others and stablishing your own goals...

May be my advice is try with something no-animated first like one small object then something bigger and bigger and may be later with a little bit more experience you can try with sprites and animations

Posted: 09 Feb 2007, 04:24
by Crush
Something similar to a robe that i made a while ago:
Image
Do you see the folds and how i created them? It's easy when you look at it closely.

You should also try to avoid symmetry. left and right side should be different and straight lines should be avoided.

h

Posted: 09 Feb 2007, 06:14
by Manaboy
is cool but come thats in a new Version ?

Posted: 09 Feb 2007, 11:26
by Rotonen
Don't worry, you just have to redo it over and over again until these fellows start to be more polite.

Posted: 09 Feb 2007, 12:39
by Platyna
Some people should resist from posting pointless and rude comments, if you are not going to improve his work or say something useful then I don't post.

Regards.

Posted: 09 Feb 2007, 22:12
by Amethyst
its ok, it sort of gives me ideas on how to make it better.

I was inspired by black mage robes from FF1.

Posted: 09 Feb 2007, 22:32
by Amethyst
sorry for the double post. For some reason I can make these realitively quickly.

Here is the second prototype of the moondust robes.

Image

I made the sides non-symetrical, I added some slack to the sleeves, I washed out the colors, and I changed the robes overall shape.

Posted: 09 Feb 2007, 22:36
by Crush
The shape is much better now. But the shading is just awful.

Posted: 09 Feb 2007, 22:37
by Amethyst
Crush wrote:The shape is much better now. But the shading is just awful.
How should I do the shading?

Posted: 09 Feb 2007, 22:38
by Crush
You could either go for the loose folds look like in the graphic i posted or you could use the color shades to accentuate the form of the body. A good example is the cotton shirt.

Posted: 09 Feb 2007, 22:45
by Len
sixpointnine wrote:sorry for the double post. For some reason I can make these realitively quickly.

Here is the second prototype of the moondust robes.

Image

I made the sides non-symetrical, I added some slack to the sleeves, I washed out the colors, and I changed the robes overall shape.
nicer, but the super dark outline makes it seem flat

shading is not just light to dark, its often:
mild light - light - mild light - mild dark - dark - mild light

Image

which one looks has if it has more volume

believe or not the right one has the darkest dark and the most
contrast "from dark to light"

but it seems to be more flat and have less contrast

Posted: 09 Feb 2007, 23:05
by Amethyst
Here it is with a gausian blur. Unfortunately bob, our last model didn't survive, so here is our new model, George.

Image