Good idea , but I would think that it might be a bit of an eye sore. I like it though. Maybe if there was a transition, but that would be way too much work. What if there was an option to turn the changing colors on and off. On for beginners- or who needs them- and off for players that know what everything is already, so that the game isn't too laggy . Just brainstorming here.
Crush wrote:Maybe we could change the color of the gemstone based on context. Like red when the cursor is on an attackable target, green when on a walkable tile, grey when on an unwalkable tile, blue when on an item and so on.
Kyle wrote:Good idea , but I would think that it might be a bit of an eye sore. I like it though. Maybe if there was a transition, but that would be way too much work. What if there was an option to turn the changing colors on and off. On for beginners- or who needs them- and off for players that know what everything is already, so that the game isn't too laggy . Just brainstorming here.
I don't know what you mean with "too laggy", the data of most of what appears on screen is taken locally from your stored map. There is no net activity for that.
Oh my, what is the point of having a custom cursor? It is just a small arrow, so you could mark the place to click, no reason for every program to have a different one.
I don't know why I thought how a color changing cursor could make the movements of the mouse slower. Since that thecustom cursor moves a bit after I move the mouse (at least for me), I thought that on that changes colors would make it even slower, but thanks for clearing it up for me.