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Posted: 08 Sep 2007, 22:15
by Crush
Come on! Don't just recolor the normal player sprite. Pixel it yourself.
Posted: 09 Sep 2007, 00:09
by imachine
you could use the particle engine for cold (blue) mist underneath. or about. I think there's some work for mist already anyway, regarding particle engine or so.
and yeah, man, make your own torso... it should be bigger/buffer than the normal player. we want to cause fear
also, no eyes...or if so, thin, white eyes. hmm.. if I had a tablet, I'd draw something for you ;]
I'll try later make a picture of something I'll sketch up on a piece of paper.
Cheers.
Posted: 09 Sep 2007, 00:14
by kr0n05
Posted: 09 Sep 2007, 03:38
by kr0n05
I just learned that by making the background just a bit darker than the darkest color, you get an effect making the crystals look opiac and more distinguised.
http://wiki.themanaworld.org/images/d/d ... stered.png
Anything else I should do before I continue?
Posted: 09 Sep 2007, 12:45
by Crush
Please drop that dithering and avoid to use only strict diagonal and vertical lines.
Posted: 09 Sep 2007, 14:28
by yosuhara
imho i'd say that ice crystals need to stand out more... just rough edit
Posted: 09 Sep 2007, 15:47
by kr0n05
yosuhara wrote:
imho i'd say that ice crystals need to stand out more... just rough edit
Ah. I see now. Thanks.
Posted: 09 Sep 2007, 18:35
by kr0n05
http://img210.imageshack.us/img210/7692 ... rsoxg6.png
Imageshack's a great company. I'm going to stop eating their bandwidth.
Posted: 09 Sep 2007, 18:53
by Pajarico
Personally, I like more how yoshuara did it.
Posted: 09 Sep 2007, 19:17
by kr0n05
What exactly should I change about it now?
Posted: 09 Sep 2007, 20:53
by yosuhara
kr0n05 wrote:What exactly should I change about it now?
i'm no pixel art expert, all i can say is that it lacks volume... you basically have shapes but they are flat, now it looks like a mosaic from almost-white and bright blue color... everything needs highlights and shadows.. simply depth...i have problems with it myself every time.
Posted: 18 Sep 2007, 23:31
by kr0n05
Im going to scrap the original design tonight and resize the crystals, I think they need to be 4px in width rather than 3px.
EDIT: Should I just apply the cubism filter in theGIMP? It seems like it would work perfectly.
Posted: 19 Sep 2007, 10:15
by Rotonen
Don't use filters and start to experiment with a lot larger crystals. Going down in scale it is harder to express the same detail.
So pehaps something like 150px wide crystals first as a proof of concept and training and going incrementially smaller when approved of..?