Possible revision of desert tilesets!
Modanung made the tree trucks, I'm using them as a reference
(seeing what i can make)I'm going to need a ton of small plants and trees, so if anyone wants to make some..it would be great!
Trying to make a map similar to this location
Idea: instead of cloud shadows we could have canopy shadows!
(seeing what i can make)I'm going to need a ton of small plants and trees, so if anyone wants to make some..it would be great!
Trying to make a map similar to this location
Idea: instead of cloud shadows we could have canopy shadows!
Pixel Battalion
I suggest being resonable and use the "small steps" methods. There was a suggestion to improve desert, there were nice images posted (where the new palms and sand looks just perfect), lets make it real and then work on other improvements on other maps. AFAIK map is not something static which cannot be ever improved, so there is no need to do thousand things at once.
Regards.
Regards.
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All the desert tiles work, they just need to be made slightly easier to use....it's already a realityPlatyna wrote:I suggest being resonable and use the "small steps" methods. There was a suggestion to improve desert, there were nice images posted (where the new palms and sand looks just perfect), lets make it real and then work on other improvements on other maps. AFAIK map is not something static which cannot be ever improved, so there is no need to do thousand things at once.
Regards.
http://i233.photobucket.com/albums/ee26 ... ed23-1.jpg
Pixel Battalion
I see some problems with the tileability of the rocky ground tiles.
As you can see clearly here the transmissions from tile to tile are not seamless when the tiles aren't used in the same constellation as in the tileset. The sand ripples got the same problem but the problem just much less visible.
Do you need some advice how to fix this problem?
As you can see clearly here the transmissions from tile to tile are not seamless when the tiles aren't used in the same constellation as in the tileset. The sand ripples got the same problem but the problem just much less visible.
Do you need some advice how to fix this problem?
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Truthfully, at game scale its not that noticeable and it doesn’t necessarily need to be 100% seamless. However I do see your point, to some extent.Crush wrote:I see some problems with the tileability of the rocky ground tiles.
As you can see clearly here the transmissions from tile to tile are not seamless when the tiles aren't used in the same constellation as in the tileset. The sand ripples got the same problem but the problem just much less visible.
Do you need some advice how to fix this problem?
Pixel Battalion
When you don't feel that it is worth fixing I could fix it for you.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
yes, much better.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.