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Posted: 18 Sep 2007, 20:06
by Rotonen
Finally, tree trunks.

A couple variations (different kinds of non-spiraled trees preferred, that spiralled tree should be something special and specific to a certain area) for future usage would not hurt either.

Posted: 18 Sep 2007, 20:57
by Len
Modanung made the tree trucks, I'm using them as a reference
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(seeing what i can make)I'm going to need a ton of small plants and trees, so if anyone wants to make some..it would be great!
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Trying to make a map similar to this location

Idea: instead of cloud shadows we could have canopy shadows!

Posted: 18 Sep 2007, 22:27
by Kyle
I like the new palm. Especially the resized version because they are different sizes, but I am a bit worried about how the tiles are going to look wtih it.

Posted: 18 Sep 2007, 23:27
by kr0n05
Those look great. :)

They remind me of the forest dungeon in MapleStory.

Posted: 19 Sep 2007, 06:46
by Len
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I pieced together a little mock up in MS paint (not the map editor)..I probably need to mess with the color of the plants to make them stand out more

Posted: 19 Sep 2007, 07:00
by Platyna
I suggest being resonable and use the "small steps" methods. There was a suggestion to improve desert, there were nice images posted (where the new palms and sand looks just perfect), lets make it real and then work on other improvements on other maps. AFAIK map is not something static which cannot be ever improved, so there is no need to do thousand things at once.

Regards.

Posted: 19 Sep 2007, 07:28
by ElvenProgrammer
Len wrote:Image
I pieced together a little mock up in MS paint (not the map editor)..I probably need to mess with the color of the plants to make them stand out more
Heh that's my idea of variety ;)

Posted: 19 Sep 2007, 07:38
by Len
Platyna wrote:I suggest being resonable and use the "small steps" methods. There was a suggestion to improve desert, there were nice images posted (where the new palms and sand looks just perfect), lets make it real and then work on other improvements on other maps. AFAIK map is not something static which cannot be ever improved, so there is no need to do thousand things at once.

Regards.
All the desert tiles work, they just need to be made slightly easier to use....it's already a reality
http://i233.photobucket.com/albums/ee26 ... ed23-1.jpg

Posted: 19 Sep 2007, 10:18
by Rotonen
Also having one topic per, well, topic would help people keep track of what's being done.

Posted: 19 Sep 2007, 10:42
by Len
Rotonen wrote:Also having one topic per, well, topic would help people keep track of what's being done.
yea.. sorry

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Added the cross road sand path tile

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(worked a little on making the tiles more tiliable)
A beautiful example of what can be done with the new set! :D

Posted: 19 Sep 2007, 13:08
by Crush
I see some problems with the tileability of the rocky ground tiles.
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As you can see clearly here the transmissions from tile to tile are not seamless when the tiles aren't used in the same constellation as in the tileset. The sand ripples got the same problem but the problem just much less visible.

Do you need some advice how to fix this problem?

Posted: 19 Sep 2007, 13:18
by Len
Crush wrote:I see some problems with the tileability of the rocky ground tiles.
Image
As you can see clearly here the transmissions from tile to tile are not seamless when the tiles aren't used in the same constellation as in the tileset. The sand ripples got the same problem but the problem just much less visible.

Do you need some advice how to fix this problem?
Truthfully, at game scale its not that noticeable and it doesn’t necessarily need to be 100% seamless. However I do see your point, to some extent.

Posted: 19 Sep 2007, 14:00
by Crush
When you don't feel that it is worth fixing I could fix it for you.

Posted: 19 Sep 2007, 15:41
by Len
Crush wrote:When you don't feel that it is worth fixing I could fix it for you.
How about now?
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Posted: 19 Sep 2007, 16:16
by Crush
yes, much better.