[FND]forest tileset

All development of pixel art, maps and other graphics.


User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: forest tileset

Post by Rotonen »

With the two person saws people have historically cut down enormous red pines. No problem.

My problem does however arise with the chosen detail level for the cut trunk. Either make it lower or higher: now it is in my mind falling annoyingly between the 2 alternatives.
This message used to be meaningful.
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 06:17
Location: Lurking in the shadows

Re: forest tileset

Post by Len »

Rotonen wrote:With the two person saws people have historically cut down enormous red pines. No problem.

My problem does however arise with the chosen detail level for the cut trunk. Either make it lower or higher: now it is in my mind falling annoyingly between the 2 alternatives.
I'll go back and create two more versions of the cut trunk and let people vote between the 3

*small update: the shadow tiles have been placed into the proper arrangement

Also, it is interesting to see just how much this project has progressed, much of which would not have been possible if not for Saphy (and many others)

Image
Image
Image
Image
Image
Image
Image
Pixel Battalion
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: forest tileset

Post by Jaxad0127 »

The stump does look too high to be cut by normal humans. Try it at the same height as a player's midsection. The mushrooms also seem a little out of place, a bit too bright.
Image
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 06:17
Location: Lurking in the shadows

Re: forest tileset

Post by Len »

jaxad0127 wrote: The mushrooms also seem a little out of place, a bit too bright.
Lol, thats an old concept..I was trying showing how the tileset has evolved over time (from 1 oldest - 6 newest)


Image
Image

I've thought about creating a monster that would be capable of cutting the trees at that height (I wanted it to resemble masa mune from Chrono trigger
Last edited by Len on 26 Jul 2008, 04:36, edited 1 time in total.
Image
Pixel Battalion
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 06:17
Location: Lurking in the shadows

Re: forest tileset

Post by Len »

Its not a very good swamp water concept, but its a start
Image

I cheated a little here with the blend tool
Image
Image
Image
Pixel Battalion
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: forest tileset

Post by Rotonen »

Split the swamp work into a separate thread?
This message used to be meaningful.
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 06:17
Location: Lurking in the shadows

Re: forest tileset

Post by Len »

Rotonen wrote:Split the swamp work into a separate thread?
Maybe I should have said swamp like pools of still water to be use in the forest tileset

Anyways 1 or 2
Image
Image
Pixel Battalion
User avatar
Saphy
Warrior
Warrior
Posts: 371
Joined: 09 Nov 2006, 18:32

Re: forest tileset

Post by Saphy »

Len wrote:
Rotonen wrote:Split the swamp work into a separate thread?
Maybe I should have said swamp like pools of still water to be use in the forest tileset

Anyways 1 or 2
Image
1. Is it just me, or does the smaller rock in 2 seems to have the light position incorrect?

On the other hand, that green leaved plant doesn't look like a water plant - it is too tall. I will try to create some other water plants when I have the time. I am loaded with final project, and after that, exams.
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: forest tileset

Post by Jaxad0127 »

Len wrote:Anyways 1 or 2
Image
1. But 2 does had the wrong lighting.

And for those who can't tell, the right most rock is different.
Image
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 06:17
Location: Lurking in the shadows

Re: forest tileset

Post by Len »

1. But 2 does had the wrong lighting.

And for those who can't tell, the right most rock is different.
actually I just riped those rocks from anouther project I was working on, so I haven't given much thought to the light direction of the rocks.
Image
Pixel Battalion
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: forest tileset

Post by Jaxad0127 »

Len wrote:actually I just riped those rocks from anouther project I was working on, so I haven't given much thought to the light direction of the rocks.
Ah. They'd both be good, if you can fix em up.
Image
User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Re: forest tileset

Post by ElvenProgrammer »

Definitely 1
niels.ellegaard
Peon
Peon
Posts: 41
Joined: 19 Apr 2008, 05:10

Re: forest tileset

Post by niels.ellegaard »

I cannot make sense of the top of the tree in the picture below.
Is this a picture of an entire tree, or will the upper half be added as a separate tile?
Why are the leaves directly above the trunk somewhat blurry?
Are these blurry leaves closer to me than the trunk or are they further away than the trunk?

Anyway, the new forest tileset looks very cool. I really like the level of detail. It will be a great addition to the game.

EDIT: While I am nitpicking. One part of the mud-tile looks to me as a cylinder rising up from the mud. I think that it has to do with the shadows, but possibly I am the only one that can see it :).
Attachments
tree_test.png
tree_test.png (63.27 KiB) Viewed 4080 times
Here is the cylinder
Here is the cylinder
test.png (8.21 KiB) Viewed 4081 times
Here is the original
Here is the original
test_before.png (8.21 KiB) Viewed 4080 times
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 06:17
Location: Lurking in the shadows

Re: forest tileset

Post by Len »

http://forums.themanaworld.org/viewtopi ... a&start=75

http://forums.themanaworld.org/viewtopi ... a&start=90

Your answer is on page 6-7

EDIT: While I am nitpicking. One part of the mud-tile looks to me as a cylinder rising up from the mud. I think that it has to do with the shadows, but possibly I am the only one that can see it :).
Its a game some strange things are to be expected
Image
Pixel Battalion
niels.ellegaard
Peon
Peon
Posts: 41
Joined: 19 Apr 2008, 05:10

Re: forest tileset

Post by niels.ellegaard »

Ah, now I get it. Perhaps it would become easier to see if the tree started to blur a little closer to the ground or if the blurry part continued upwards little longer. I think that Crush's tree in the following thread is easier to understand: http://forums.themanaworld.org/viewtopic.php?t=1973.

Anyway, I will stop here. Good luck with the tileset. It looks great.
Post Reply