[FND]forest tileset
I would like to see a multitude of variations in shape for the bordering tiles of various materials (for example the transition from grass to dirt).
As stated previously by Saphy, would just bring a more natural feel to it instead of looking like a maintained field (soccer/football).
As stated previously by Saphy, would just bring a more natural feel to it instead of looking like a maintained field (soccer/football).
This message used to be meaningful.
I love your work so much Saphy!! So unbelievably elegantSaphy wrote:There doesn't seem to be enough variation of plants. I have created a few small ones:
but they just kind of fade into the grass tile
Uping the brightness and saturation seems to be helping and perhaps an outline or dark boarder might help.
Pixel Battalion
Indeed, it doesn't blend very well with the grass tile. Adding outline isn't very possible with graphics this small.
I have increased the saturation and contrast as suggested:
It may not be very visible on greenery, but it should look fine in front of tree, rock, or dirts. I may add flowers to the plants at the bottom row, but it is getting late, so I should sleep instead. :p
I have increased the saturation and contrast as suggested:
It may not be very visible on greenery, but it should look fine in front of tree, rock, or dirts. I may add flowers to the plants at the bottom row, but it is getting late, so I should sleep instead. :p
Saphy wrote:Indeed, it doesn't blend very well with the grass tile. Adding outline isn't very possible with graphics this small.
I have increased the saturation and contrast as suggested:
It may not be very visible on greenery, but it should look fine in front of tree, rock, or dirts. I may add flowers to the plants at the bottom row, but it is getting late, so I should sleep instead. :p
oO is Very good work Oo
perhaps a different color, ill find a way to make it work!Saphy wrote:Indeed, it doesn't blend very well with the grass tile. Adding outline isn't very possible with graphics this small.
I have increased the saturation and contrast as suggested:
It may not be very visible on greenery, but it should look fine in front of tree, rock, or dirts. I may add flowers to the plants at the bottom row, but it is getting late, so I should sleep instead. :p
Pixel Battalion
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
Yea, that and some shadow please. Plants look great though.Len wrote:perhaps a different color, ill find a way to make it work!
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
I encountered this problem, too. The grass melts with almost any kind of green object because it uses such a wide range of color tones.
Oh, by the way, the plants look just great.
Oh, by the way, the plants look just great.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
What's wrong with that grass tile? I love it
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io