[FND]forest tileset

All development of pixel art, maps and other graphics.


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Crush
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Re: forest tileset

Post by Crush »

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Re: forest tileset

Post by Saphy »

Oh, I just updated the tree sprites... You were using my old version, sorry about that.

And do you prefer having highlights on the cone shaped tree?
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Re: forest tileset

Post by Pajarico »

Sorry but I like the bigger version better. The area should be revamped instead of rescaling the tress, they look more like bushes now.
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GonzoDark
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Re: forest tileset

Post by GonzoDark »

Pajarico wrote:Sorry but I like the bigger version better. The area should be revamped instead of rescaling the tress, they look more like bushes now.
Yeah - I have to agree on that point.
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Saphy
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Re: forest tileset

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Anyway, I have made another leafless tree:

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How is the perspective of this one?
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Re: forest tileset

Post by Pauan »

Saphy wrote:Anyway, I have made another leafless tree:

Image

How is the perspective of this one?
Much much better. :) Looking quite nice!
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Len
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Re: forest tileset

Post by Len »

Pauan wrote:
Saphy wrote:Anyway, I have made another leafless tree:

Image

How is the perspective of this one?
Much much better. :) Looking quite nice!
I also agree

btw, I'm messing around with some rock concepts

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I still need to add a small shadow
Last edited by Len on 24 Mar 2008, 17:42, edited 1 time in total.
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Re: forest tileset

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Len wrote:btw, I'm messing around with some rock concepts

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cool. But it could use a lighter outline at the top.

I noticed that all trees have brown trunks in the game, but in real life, there are more variety. So I created another trunk, this time it is white with brown strips:

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It is created with a very different (and more time-efficient) method than the ones I have posted. Does it look fine?
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Len
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Re: forest tileset

Post by Len »

Saphy wrote:
Len wrote:btw, I'm messing around with some rock concepts

Image
cool. But it could use a lighter outline at the top.

I noticed that all trees have brown trunks in the game, but in real life, there are more variety. So I created another trunk, this time it is white with brown strips:

Image

It is created with a very different (and more time-efficient) method than the ones I have posted. Does it look fine?
:shock: your trees keep getting smaller

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Saphy
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Re: forest tileset

Post by Saphy »

Sorry, I didn't take the size into consideration before. Here's a bigger version:

Image

This took me 1.5 hours, whereas the previous brown tree took me 2 hours. It doesn't look as good as the small version though. Adding texture is time consuming. >_<

As for the previous trunk, I hope it can still be used for small tree perhaps?
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Len
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Re: forest tileset

Post by Len »

Saphy wrote:Sorry, I didn't take the size into consideration before. Here's a bigger version:

Image

This took me 1.5 hours, whereas the previous brown tree took me 2 hours. It doesn't look as good as the small version though. Adding texture is time consuming. >_<

As for the previous trunk, I hope it can still be used for small tree perhaps?
Not bad, not bad at all . (not sure if its going to go with the tileset yet)
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Re: forest tileset

Post by Saphy »

I have thinking of having trunk and foliage as separate tile. That way, mapper can add leaves if they feel like it, or no leaves if the tree died etc... We can even have different set of foliage for each tree to add variation to the scene.

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Len
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Re: forest tileset

Post by Len »

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Redundant ^

Image Image

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Redundant ^

Image Image
Lets just cut out the vegetation only tile (and keep the leaveless tree and tree with vegetation)

However keep trying to come up with ideas like this
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Crush
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Re: forest tileset

Post by Crush »

Len: your rocks rock ;)

Saphy: Separating trunk and foilage only makes sense when you have different trunks which fit the same leaf tiles. Otherwise you won't reduce the number of used tiles but make it harder to use them for the mapper.
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Re: forest tileset

Post by Dr Wahl »

What about using them for seasonal changes, such as fall and spring?
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