Actually it isn't. But I managed to finish it ASAP and release full tileset. It should be done a year ago...Strump wrote:OMG WOW is good work wow...
[FND]forest tileset
LOL, from my understanding player/monster sprites should stand out from the background......zipon wrote:its like the player sprite is to shiny. i think your trees need som more light as on the tiles to the right.
Last edited by Len on 12 Dec 2007, 18:09, edited 1 time in total.
Pixel Battalion
Sorry if I came off as a little mean sometimes I’m a little to close to see the problems in my work….zipon wrote:yes ofc, but if all the aroundings is to gray and dark then it looks odd.
dont get me wrong i think the tile set is damn nice but i think it needs a little light.
btw which side looks nicer?
1 or 2
Last edited by Len on 08 Feb 2008, 04:23, edited 1 time in total.
Pixel Battalion
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just one word: beautiful!
I'm no specialist but I would say that screenshot 1 is better because the colours are a bit "colourful" (i don't know how to say it in "graphical-english" but the green is "greener" the rock looks stronger and altogether the screenshot has a bit more deep than screen 2)
I'm no specialist but I would say that screenshot 1 is better because the colours are a bit "colourful" (i don't know how to say it in "graphical-english" but the green is "greener" the rock looks stronger and altogether the screenshot has a bit more deep than screen 2)
Peacemaker: Level 58 - STR 60+ / AGI 30 / VIT 36 / INT 5 / DEX 20 / LUK 5 - wiped because of inactivity...
It’s an optical illusion, just as warm colors get pulled forward and cool ones get pushed back, sharp objects get pulled forward and blurry ones get pushed back. So just adding a slight outline to some of the objects makes them appear sharper and helps pull them forward.Peacemaker wrote:just one word: beautiful!
I'm no specialist but I would say that screenshot 1 is better because the colours are a bit "colourful" (i don't know how to say it in "graphical-english" but the green is "greener" the rock looks stronger and altogether the screenshot has a bit more deep than screen 2)
and its not a screenshot i'm just seeing how things look
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The outline around the trees on pic 2 doesn't work. Also note that 1) outlines should only be used for sprites and not for map tiles and 2) when you use outlines you shouldn't make the corners blocky. Here an example what I mean:
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Please note that it was just for me to find out what works and what people seem to like, that is why the outlines lack refinement.
And people seem to like outlines on the map objects, so it odd that you would reject the idea outright...
http://www.danielthomas.org/Assets/Zelda3.jpg
http://www.thunderboltgames.com/reviews ... mana_3.jpg
I must have misunderstood what you’re talking about????? So you must be talking about the dirt tile if so I’ll fix it up later…
And people seem to like outlines on the map objects, so it odd that you would reject the idea outright...
http://www.danielthomas.org/Assets/Zelda3.jpg
http://www.thunderboltgames.com/reviews ... mana_3.jpg
I must have misunderstood what you’re talking about????? So you must be talking about the dirt tile if so I’ll fix it up later…
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