Page 9 of 27

Posted: 26 Jan 2008, 08:49
by Rotonen
If it gets done in less than 2 years of at least semi-active development, you're right on schedule. At this rate you're already far ahead of schedule.

No pressure.

Posted: 29 Jan 2008, 19:45
by Saphy
I have been busy this week and probably the next week, so I probably wouldn't be able to contribute much. I will fix the shadow of the tree when I got time.

After that, I am planning to create a new bamboo tree, which can be used to make bamboo forest and village.

Posted: 29 Jan 2008, 19:48
by Len
Saphy wrote:I have been busy this week and probably the next week, so I probably wouldn't be able to contribute much. I will fix the shadow of the tree when I got time.

After that, I am planning to create a new bamboo tree, which can be used to make bamboo forest and village.
I've also been somewhat busy, but I did manage to work a little more on the cliffs.

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Posted: 29 Jan 2008, 20:10
by Crush
You shouldn't just mirror the left and the right side. It looks very unnatural.

Posted: 01 Feb 2008, 03:21
by Len
Crush wrote:You shouldn't just mirror the left and the right side. It looks very unnatural.
I was planning on fixing that with the light direction, think of it as a template for now :wink:


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First workable version of the ground tileset (still missing a few directions of cliff tiles and everything is in need of some polishing)
I’ve copied and pasted a little vegetation onto the map to see what it looks like (I'm also messing around with grass and plant concepts)

Posted: 01 Feb 2008, 13:47
by Matt
woohooo!

Great work! :)

Looks very professional :)

Posted: 01 Feb 2008, 17:46
by Pajarico
Kudos for your work! :shock:

Posted: 01 Feb 2008, 20:12
by Len
Most of Saphy's plants I'm going to use as water plants
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I'm attempting to make some plants and grass which won't stand out as much and can be used throughout the map

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(Screenshot From TO)

Posted: 03 Feb 2008, 16:10
by Crush
Trickster Online is a really beautiful game that proves that pure 2d engines for commercial games are still not dead. I would recommend every artist to take a look at this game (it's for free, by the way).

But this grass texture is not really my taste.

Posted: 10 Feb 2008, 21:54
by Saphy
I am still unable to fix up my sprites because of school works. Sorry about that.

Posted: 13 Feb 2008, 01:13
by Len
Saphy wrote:I am still unable to fix up my sprites because of school works. Sorry about that.

I've been taking a small reprieve from development on this tileset (I'll come back to it soon enough)

Posted: 13 Feb 2008, 04:18
by Dave
I think that based upon the current quality, we're all willing to wait a bit longer for more progress. :)

Re: forest tileset

Posted: 15 Feb 2008, 23:28
by Saphy
Okay. I have minimized the outline of the trunk and blurred the shadow:

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Regarding the rock tile, I believe it would look more natural if the rocks tiles at the same direction. I have roughly modified the tile at the left for demonstration:

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Re: forest tileset

Posted: 16 Feb 2008, 03:27
by Dave
I know it's already been established, but that tree is great. I'd agree with your assessment of the rock direction-issue..

Re: forest tileset

Posted: 16 Feb 2008, 05:23
by Len
Regarding the rock tile, I believe it would look more natural if the rocks tiles at the same direction. I have roughly modified the tile at the left for demonstration:


Sadly for me, you are correct (and I had just about gotten everything tileable) :cry:

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(I'm aware this can be simplified)

However, I think the tree might look nicer if the shadow wasn't actually on the tree itself (even if its unrealistic)
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