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Re: forest tileset
Posted: 09 Jun 2008, 11:38
by Rotonen
Looks good. Now only to think how the player would sink in.
Take the newer Pokémon games as a reference. At least Leaf Green / Fire Red should do. They have a nice effect for going through grass. Athough they are much simpler games tilewise, we should still think about it.
Re: forest tileset
Posted: 09 Jun 2008, 12:54
by Crush
The texture, upper, left and right border look really good, but the lower border needs a bit more work.
Instead of having blades of grass growing over the border you should be able to see the lowest part of the blades growing out of the ground for perspectivic reason. Just like the wheat fields in woodland, just a bit less orderly.
I would also like to see how it looks on the normal grass texture.
Regarding the sinking in effect: You can do this effect by creating 32x64 tiles and tell the mapper to overlap them when mapping. Again the wheat field on woodland_village_x2 are a good example.
Re: forest tileset
Posted: 09 Jun 2008, 16:11
by Rotonen
Moving vertically without the field reacting to it in an animated fashion will result in funny blinking over and under layers effect?
Re: forest tileset
Posted: 09 Jun 2008, 16:15
by Crush
We are already using this a lot in woodland.
Re: forest tileset
Posted: 09 Jun 2008, 20:56
by Saphy
Crush wrote:The texture, upper, left and right border look really good, but the lower border needs a bit more work.
Instead of having blades of grass growing over the border you should be able to see the lowest part of the blades growing out of the ground for perspectivic reason. Just like the wheat fields in woodland, just a bit less orderly.
I would also like to see how it looks on the normal grass texture.
Regarding the sinking in effect: You can do this effect by creating 32x64 tiles and tell the mapper to overlap them when mapping. Again the wheat field on woodland_village_x2 are a good example.
How about this?
What is the normal grass tile?
Re: forest tileset
Posted: 09 Jun 2008, 21:00
by Crush
Looks perfect.
Re: forest tileset
Posted: 09 Jun 2008, 21:50
by Saphy
Crush wrote:Looks perfect.
Sweet. I have created the remaining 4 tiles needed to complete it:
Preview:
What is the normal grass tile like? I am not sure how it will look on top of another green tile.
Re: forest tileset
Posted: 09 Jun 2008, 23:29
by Crush
With my old grass tile:
With Lens new grass tile:
Re: forest tileset
Posted: 10 Jun 2008, 07:20
by ElvenProgrammer
Wonderful!
Re: forest tileset
Posted: 10 Jun 2008, 07:38
by Shaili (a.k.a. tds)
Looks great. Good job, Saphy
Re: forest tileset
Posted: 10 Jun 2008, 16:49
by Saphy
Thanks. I will start the bush tileset now.
I have created the branches tile for the bush:
Preview:
How does it look so far? If it looks fine, I will start adding leaves and alterative tiles to the plant.
Re: forest tileset
Posted: 10 Jun 2008, 18:39
by Len
testing ground tileset
Re: forest tileset
Posted: 10 Jun 2008, 18:48
by Shaili (a.k.a. tds)
Simply amazing. Thanks Len for demonstrration
Re: forest tileset
Posted: 10 Jun 2008, 18:54
by Saphy
Okay, I have added leaves to the bush. This is what I have so far:
Preview:
Re: forest tileset
Posted: 10 Jun 2008, 21:23
by Slave
your tiles are excellent.