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Re: forest tileset

Posted: 15 Jul 2008, 23:12
by Rotonen
With the two person saws people have historically cut down enormous red pines. No problem.

My problem does however arise with the chosen detail level for the cut trunk. Either make it lower or higher: now it is in my mind falling annoyingly between the 2 alternatives.

Re: forest tileset

Posted: 17 Jul 2008, 00:17
by Len
Rotonen wrote:With the two person saws people have historically cut down enormous red pines. No problem.

My problem does however arise with the chosen detail level for the cut trunk. Either make it lower or higher: now it is in my mind falling annoyingly between the 2 alternatives.
I'll go back and create two more versions of the cut trunk and let people vote between the 3

*small update: the shadow tiles have been placed into the proper arrangement

Also, it is interesting to see just how much this project has progressed, much of which would not have been possible if not for Saphy (and many others)

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Re: forest tileset

Posted: 17 Jul 2008, 01:26
by Jaxad0127
The stump does look too high to be cut by normal humans. Try it at the same height as a player's midsection. The mushrooms also seem a little out of place, a bit too bright.

Re: forest tileset

Posted: 17 Jul 2008, 22:27
by Len
jaxad0127 wrote: The mushrooms also seem a little out of place, a bit too bright.
Lol, thats an old concept..I was trying showing how the tileset has evolved over time (from 1 oldest - 6 newest)


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I've thought about creating a monster that would be capable of cutting the trees at that height (I wanted it to resemble masa mune from Chrono trigger

Re: forest tileset

Posted: 21 Jul 2008, 11:28
by Len
Its not a very good swamp water concept, but its a start
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I cheated a little here with the blend tool
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Re: forest tileset

Posted: 21 Jul 2008, 12:07
by Rotonen
Split the swamp work into a separate thread?

Re: forest tileset

Posted: 21 Jul 2008, 13:49
by Len
Rotonen wrote:Split the swamp work into a separate thread?
Maybe I should have said swamp like pools of still water to be use in the forest tileset

Anyways 1 or 2
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Re: forest tileset

Posted: 21 Jul 2008, 22:57
by Saphy
Len wrote:
Rotonen wrote:Split the swamp work into a separate thread?
Maybe I should have said swamp like pools of still water to be use in the forest tileset

Anyways 1 or 2
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1. Is it just me, or does the smaller rock in 2 seems to have the light position incorrect?

On the other hand, that green leaved plant doesn't look like a water plant - it is too tall. I will try to create some other water plants when I have the time. I am loaded with final project, and after that, exams.

Re: forest tileset

Posted: 21 Jul 2008, 23:02
by Jaxad0127
Len wrote:Anyways 1 or 2
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1. But 2 does had the wrong lighting.

And for those who can't tell, the right most rock is different.

Re: forest tileset

Posted: 21 Jul 2008, 23:26
by Len
1. But 2 does had the wrong lighting.

And for those who can't tell, the right most rock is different.
actually I just riped those rocks from anouther project I was working on, so I haven't given much thought to the light direction of the rocks.

Re: forest tileset

Posted: 21 Jul 2008, 23:36
by Jaxad0127
Len wrote:actually I just riped those rocks from anouther project I was working on, so I haven't given much thought to the light direction of the rocks.
Ah. They'd both be good, if you can fix em up.

Re: forest tileset

Posted: 22 Jul 2008, 08:56
by ElvenProgrammer
Definitely 1

Re: forest tileset

Posted: 22 Jul 2008, 12:16
by niels.ellegaard
I cannot make sense of the top of the tree in the picture below.
Is this a picture of an entire tree, or will the upper half be added as a separate tile?
Why are the leaves directly above the trunk somewhat blurry?
Are these blurry leaves closer to me than the trunk or are they further away than the trunk?

Anyway, the new forest tileset looks very cool. I really like the level of detail. It will be a great addition to the game.

EDIT: While I am nitpicking. One part of the mud-tile looks to me as a cylinder rising up from the mud. I think that it has to do with the shadows, but possibly I am the only one that can see it :).

Re: forest tileset

Posted: 22 Jul 2008, 12:48
by Len
http://forums.themanaworld.org/viewtopi ... a&start=75

http://forums.themanaworld.org/viewtopi ... a&start=90

Your answer is on page 6-7

EDIT: While I am nitpicking. One part of the mud-tile looks to me as a cylinder rising up from the mud. I think that it has to do with the shadows, but possibly I am the only one that can see it :).
Its a game some strange things are to be expected

Re: forest tileset

Posted: 22 Jul 2008, 13:28
by niels.ellegaard
Ah, now I get it. Perhaps it would become easier to see if the tree started to blur a little closer to the ground or if the blurry part continued upwards little longer. I think that Crush's tree in the following thread is easier to understand: http://forums.themanaworld.org/viewtopic.php?t=1973.

Anyway, I will stop here. Good luck with the tileset. It looks great.