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Posted: 21 Dec 2007, 12:06
by Rotonen
I would like to see a multitude of variations in shape for the bordering tiles of various materials (for example the transition from grass to dirt).
As stated previously by Saphy, would just bring a more natural feel to it instead of looking like a maintained field (soccer/football).
Posted: 22 Dec 2007, 00:26
by Saphy
There doesn't seem to be enough variation of plants. I have created a few small ones:
Posted: 22 Dec 2007, 05:16
by Len
Saphy wrote:There doesn't seem to be enough variation of plants. I have created a few small ones:
I love your work so much Saphy!!
So unbelievably elegant
but they just kind of fade into the grass tile
Uping the brightness and saturation seems to be helping and perhaps an outline or dark boarder might help.
Posted: 22 Dec 2007, 06:38
by Saphy
Indeed, it doesn't blend very well with the grass tile. Adding outline isn't very possible with graphics this small.
I have increased the saturation and contrast as suggested:
It may not be very visible on greenery, but it should look fine in front of tree, rock, or dirts. I may add flowers to the plants at the bottom row, but it is getting late, so I should sleep instead. :p
Posted: 22 Dec 2007, 06:57
by Strump
Saphy wrote:Indeed, it doesn't blend very well with the grass tile. Adding outline isn't very possible with graphics this small.
I have increased the saturation and contrast as suggested:
It may not be very visible on greenery, but it should look fine in front of tree, rock, or dirts. I may add flowers to the plants at the bottom row, but it is getting late, so I should sleep instead. :p
oO is Very good work
Oo
Posted: 22 Dec 2007, 07:28
by Len
Saphy wrote:Indeed, it doesn't blend very well with the grass tile. Adding outline isn't very possible with graphics this small.
I have increased the saturation and contrast as suggested:
It may not be very visible on greenery, but it should look fine in front of tree, rock, or dirts. I may add flowers to the plants at the bottom row, but it is getting late, so I should sleep instead. :p
perhaps a different color, ill find a way to make it work!
Posted: 22 Dec 2007, 16:03
by Modanung
Len wrote:perhaps a different color, ill find a way to make it work!
Yea, that and some shadow please. Plants look great though.
Posted: 22 Dec 2007, 16:05
by Crush
I encountered this problem, too. The grass melts with almost any kind of green object because it uses such a wide range of color tones.
Oh, by the way, the plants look just great.
Posted: 22 Dec 2007, 19:16
by Saphy
Thanks. I have added white flowers on one of the plants as promised, and added another plant.
Posted: 23 Dec 2007, 02:40
by Rotonen
I think the grass tile is just not up to the standards and needs to be redone anyway at some point.
This just brought it up to "concurrent issues".
Posted: 23 Dec 2007, 08:15
by Modanung
What's wrong with that grass tile? I love it
Posted: 23 Dec 2007, 09:12
by Rotonen
The scale of the grass?
Could just be a personal preferrence, though. Also the proposed overlay/particle effect galore could remedy my scepticism.
Posted: 23 Dec 2007, 10:19
by Len
I've been trying to study and take ideas from this professional tileset.
Posted: 23 Dec 2007, 19:52
by Saphy
Posted: 24 Dec 2007, 06:37
by Len
Saphy wrote:Len wrote:
And if the colour of the grass tile is lightened, we get this (with shadow):
Impressive work
And I think lightening the grass is going to work nicely, just not that light.