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Posted: 24 Dec 2007, 17:30
by Modanung
I like the dark grass better.

Posted: 24 Dec 2007, 20:24
by Saphy
Modanung wrote:I like the dark grass better.
Although is only an idea, I think even in dark grass, it will work fine. Afterall, in real life, green plants do not stand out like sore thumbs in grass field. :p

Posted: 25 Dec 2007, 07:52
by Len
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The current concepts/tiles

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The forest concepts are evolving nicely!

Posted: 25 Dec 2007, 10:58
by Modanung
I like the pixel water better. Although the blurry waves look nice they don't fit in the environment or even the game.
Also I hope you won't forget our maps are entirely tile-based.

Posted: 25 Dec 2007, 11:17
by Len
Modanung wrote:I like the pixel water better. Although the blurry waves look nice they don't fit in the environment or even the game.
Also I hope you won't forget our maps are entirely tile-based.
Hehe, I'm working on the look for the overall environment before I create the actual tiles, just as I did for the ground. You don't like the look of the water, I'll simply make a few revisions... and don't underestimate what can be done in a tile-based game. Actually, there is nothing stoping us from creating a game that surpasses Seiken Densetsu 2 or even 3 visually.

Posted: 25 Dec 2007, 22:15
by Platyna
It is hell good, bring it on!

Regards.

Posted: 04 Jan 2008, 11:16
by Len
I haven't had much time to work on anything, being a cart pushing dog for Wal-Mart has seen to that, but some how I have manage to create this bush.

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Posted: 04 Jan 2008, 13:01
by ElvenProgrammer
...and I think it's very nice, apart from being a bit too specular.

Posted: 05 Jan 2008, 17:14
by Saphy
I don't think the bush is too specular, but why is there are hole at the top of the bush?

On the other hand, the house lacks perspective.

Posted: 06 Jan 2008, 10:06
by Len
Saphy wrote:I don't think the bush is too specular, but why is there are hole at the top of the bush?


On the other hand, the house lacks perspective.
It lacks a finished roof and anything coming into the viewers space
like the reference has
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It's lacking perspective is a result of an unfinished product rather than error...However, I did get lazy and did just mirror the bush, and the hole is a cup holder :wink:

Btw, I have been thinking about adding something a little crazzy to the tileset any ideas? (it seems a little uptight to me)

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I think I'm done conceptualizing and will start creating and refining the cliff and water tiles.

Posted: 07 Jan 2008, 16:43
by Bjørn
ElvenProgrammer wrote:...and I think it's very nice, apart from being a bit too specular.
I agree. I also think you should definitely fix the mirroring of the bush.

But all in all, I really look forward to seeing these tiles in the game! They look very nice.

Posted: 10 Jan 2008, 22:08
by Len
Added the grass shadow tile,
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It still needs a lot of work
Btw I cant help but get the feeling that I might be making this tileset look a little too different from the rest of the game :shock:

Todo list:
-Fix bush
-Finish cliff tiles
-Create high grass tile
-Fix shadow tile
-Create another tree
-Finish water and river tiles

When this tileset is finished there will be cake!!

Posted: 10 Jan 2008, 22:42
by AxlTrozz
Because is awesome :)

Its ok, I'm afraid we would have to work a lot to balance the rest of the game

Posted: 11 Jan 2008, 09:19
by ElvenProgrammer
Hey this shadow really adds depth, nice addition.

Posted: 11 Jan 2008, 12:31
by Len
AxlTrozz wrote:Because is awesome :)

Its ok, I'm afraid we would have to work a lot to balance the rest of the game
I was thinking about how nice it would be to have a large graphical update to be released alongside the new server, it would be like playing a new game.(but chaos and madness befalls anyone brings up such a subject)
ElvenProgrammer wrote:Hey this shadow really adds depth, nice addition.
Its still in need of polishing as do most of the forest tiles :?