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Posted: 20 Feb 2005, 18:51
by Talaroc
Mm...C&C. Cool.

Allright, I've fixed the legs issue, the sideways-motion issue was a mistake anyway, so that can be dropped (thinking about it, people don't really sway side-to-side much at all when walking, it's mostly when running--my brain kinda stops working after 4:00am), and the hands will look better once there's shading.

Next up, I'll put together a fully shaded, 6-frame version with all the fixes I just mentioned. I should have it up in a few days.

Posted: 21 Feb 2005, 23:04
by Talaroc
No fully-shaded version as yet, but I thought I'd put up what the animation looks like in six frames, with the sideways motion and leg problems fixed. For some reason, ImageReady didn't have a problem with transparency this time, so you actually get to see what the frames really look like.

sprite: Image

Posted: 21 Feb 2005, 23:13
by Bjørn
Well I think this looks much better. I'm still missing the shading on the legs so that you can make out his knees move, but as you said it's not fully shaded yet.

One note. Becareful not to make the walk too slow. In the animation above the player walks painfully slow, in the game the player would walk a lot faster. So his steps can't be too small or it would look unrealistic with his legs moving very fast. Anyway, just try increasing the speed to like twice as fast and see if it still looks ok.

Posted: 21 Feb 2005, 23:17
by Bjørn
For example like this (x2): Image

When the legs themselves do more movement, then for the walk speed to be sufficient the animation can be played back slower.

Posted: 22 Feb 2005, 00:05
by Talaroc
Cool. Speed is easy enough to adjust, so that's not an issue. I just slowed it down because the initial animation that was generated was somewhat comically fast.

So, time for shading...hoo...gonna take a while.

Posted: 22 Feb 2005, 20:05
by Bjørn
Talaroc wrote:Cool. Speed is easy enough to adjust, so that's not an issue. I just slowed it down because the initial animation that was generated was somewhat comically fast.
Yes the animation speed is easy to adjust, but that's not what I was talking about directly. I was trying to say you should be careful not to draw the animation while playing it at a slow rate (like the rate you posted), because the animation will look different (maybe even silly) when played at other speeds. That's why I posted the x2 speed, which in my opinion starts to look like a fast funny small-step walk.

Posted: 22 Feb 2005, 21:08
by Talaroc
Gotcha. Well, truth be told, I took the foot positions directly from the previous graphic, but I'll keep that in mind.

Posted: 26 Feb 2005, 01:46
by Talaroc
Ok, here we go.

Six frame, shaded walking animation. On the left it's playing with an interframe delay of 0.1sec, on the right is 0.2sec (the "painfully slow" speed from before). Below them is the six-frame animation that I based it off of for comparison. Gimme C&C, and if it's good I'll get going on the side and upward animations.

sprites: Image Image

old sprite: Image

Posted: 26 Feb 2005, 02:08
by maci
hmm when you post your images could you please resize them ?? well i dun want to use gnopernikus everytime i want to enjoy some new art ;)

well i see the sprite is going bette and better ^^
go ! make it perfekt :D

Posted: 26 Feb 2005, 02:20
by Talaroc
Um...so far as I've been made aware, what I'm posting is actual (in-game) size. If it's not, I have to re-do everything, so I really hope it is.

Posted: 26 Feb 2005, 07:48
by ElvenProgrammer
Talaroc, I like the slowest version, still there's something to improve in the legs.

Posted: 26 Feb 2005, 09:20
by Kyokai
You need more definition in the knees, I think. That will make the legs look correct. The legs need to go up just a bit higher for the step, to make it look more like a walk than a shuffle. Try that and see if it doesn't help at all. I'd like to assign Zat to start working on clothing (he expressed an interest in this) so let me know as soon as you have a complete version. Thanks.

Posted: 26 Feb 2005, 11:15
by Talaroc
It's complete as soon as the devs think it's complete. Latest version, adding definition to the knees and a slightly higher step (as well as a bit of a more realistic foot shape in two of the frames):

sprite: Image

Posted: 26 Feb 2005, 11:45
by ElvenProgrammer
Yeah better improve the feet and please try to add pants or something else, it looks a bit weird completely naked

Posted: 26 Feb 2005, 15:31
by maci
yeah this is in game size .. but i would like to see it bigger here .. simply stretch the image