ElvenProgrammer wrote:First of all a couple of remarks: the getting-hit frames are not required, nor necessary (at least for the moment), so you can skip them for the moment.
Gotcha.
I said hardly, because before switching we will have to adapt the code to use a different number of frame, a different size for the sprite, we will have to create the frames of the hairstyles for every player frame and color and of course replace the knife and bow animations. I'm talking about weapon animations not player animations (and no we won't use that gray knife
)
Yeah, but that only takes about ten minutes, right?
And no worries about not using the knife--took about two minutes of my time to make that thing. I just needed something to put in his hand in the animation.
Now the interesting part. Ok first of all I'm very happy that production started again and with nice results. In my opinion though, it should better move the upper part of his body more than the legs. I mean the head and torso should rotate accordingly to the right arm, while the left arm should move more backward.
Torso rotation I can see, with of course the requisite movement in the arms, but I don't think the head should rotate. If you're stabbing something in front of you, why would you turn your head away?
(here's where Talaroc's martial arts training comes in handy)
I didn't include a twisting motion in that one mostly because I wanted to see if I could get away with not having to hand-build a 45-degree torso, but I guess there's nothing for it. I'll have to build it for the bow firing animations, anyway.
About the legs, in my opinion the shouldn't move. I'd prefer to have a standing attack more than a walking attack. Probably it's because I'm used to our player sprite, as you see he only moves his torso (even if that was planned to be a punch attack it well suits the knife attack as well if you ask me). I'm not saying legs shouldn't move, but I see a bending knees movement better then a step.
Kedokke.
In actual fact, thinking about it, I think I agree with you, in particular because done right, the animation can also be used for punching. The one I've got now really can't, at least not well.
Here I posted some example of how I'd like it to be (Ok I know the use a different weapon, they use a different size, they use a different style, but well that's exactly what I mean):
They're nice examples, but they aren't using the same motion. This is a stab/thrust attack, whereas you've got slashing attacks (VASTLY different movement) shown here. It's allright though, I get what you mean.
I renew my request of seeing better sit frames (at least the front one) and to add pants (you probably will tell me that this will be the final touch, ok then)
No worries, I do want to work on the sitting frames.
Since I like giving the player options (even dumb ones), I'll include shorts for all frames...but in a separate spritesheet.
About the shading I can't see how it could be improved more...great work.
Hoping to see new frames coming soon, let me only say it's nice to have you again on board. Keep up the great work.
Many thanks.