Page 6 of 22

Posted: 24 Mar 2005, 14:23
by Kyokai
Jetryl wrote:Kyokai - don't feel discouraged. Just because you make mistakes doesn't mean it's not helping.


Anyways, I would note that you guys might want to shrink the forehead back one or two pixels for the sideways frames - right now this fella is looking to have quite a big head.
Thanks, Jetryl. :D

By the way, you don't feel like helping out do you? We're always looking for some fresh blood in the project.

Posted: 26 Mar 2005, 08:54
by Jetryl
Kyokai wrote:By the way, you don't feel like helping out do you? We're always looking for some fresh blood in the project.
No, I'm sorry to say I can't, at least not directly (subtle clause there).

I'm all for helping out open-source games, but it just so happens that I'm working on a different game - Battle for Wesnoth, for which I am the lead graphics designer. I've made a bloody lot of images for those guys (to the point where it is getting a little crazy - I've probably poured a few thousand hours into that project). I really sucked at the start, but as time's gone on, I've come up with some completely original work that I'm quite proud of, darnitall:
ImageImageImageImageImageImage

So, no, I can't help directly, but, because battle for wesnoth is an open-source game, too, any of our images can be used by you guys - even just parts of the image. Feel free to take what you want - this is the true power of open-source - we can share.

-----

Why am I here, though? It just so happens that Talaroc is a good buddy of mine in the real world. I'm just lurking, and watching what he's working on. If I can offer him any helpful advice on the way - I'm more than happy to - that's what friends are for.

Talaroc is a pretty sharp guy, and he's got "the gift," as they say. Be nice to him, follow his advice (he's got a pretty good idea of what he's doing), and you might watch him grow into your very own graphics lead.

-----
[edit] Oh yeah - that does imply that, yes, I am a contemporary of the great neorice. He did a lot of good work on wesnoth. No, he's not coming back here, leastways not unless you guys do something amazing.

Speaking of which - like myself, Talaroc is a mac user. The game wouldn't even run on my machine (IIRC, the server no longer works with the old version), and I doubt it did any better on his.

You might want to get him a running mac version, since it's kinda silly having a graphic artist who can't even play the darn game he's working on. He's shown surprising patience and faith on that point so far - but do not take that for granted.

Posted: 26 Mar 2005, 15:50
by ElvenProgrammer
Don't worry I already love Talaroc.

Great drawings but I'm sorry to say that TMW graphic art will be a lot better :twisted:

We are not taking his patience as granted don't worry, maci and Catfish_Man are hardly working on the Mac version. We aim to release mac binaries together with windows ones when we release 0.0.11 (Not so many days left :wink: )

Posted: 26 Mar 2005, 17:55
by Rotonen
It's always great to get attention from people I admire. I'm a big fan of the Wesnoth project. Keep up the good work there too! ;)

Posted: 27 Mar 2005, 00:40
by nym
hehe, thats some nice console style pixel art ;)

but as Elven said, TMW art is going to pwn ;). Hehe.

(hello everyone, this is another random post by nym ;))

Posted: 27 Mar 2005, 23:42
by Kyokai
Great art Jetryl. It's a shame you're already busy, I really like your style.
Anyhow, battle for wesnoth looks really cool. I think I might take a look at it.

Posted: 28 Mar 2005, 09:17
by Jetryl
:| If you get a mac version running, I'd like to give playing this game a try.


Anyways, though, I should go back to lurking.
(Thanks for the compliments, btw. It took a lot of work to get that good.)
Here's hoping talaroc can meet those lofty expectations you have of him :wink:

Posted: 29 Mar 2005, 02:41
by Talaroc
Wow, feel the love. :D I should leave for a week more often...
Anyway, now I'm back, so I'll actually be able to do work on the graphics again.

And yes, I am eagerly awaiting a working Mac release.

Posted: 02 Apr 2005, 09:35
by ElvenProgrammer
Any news to report about playerset development?

Posted: 10 Apr 2005, 06:24
by Kyokai
Elven Programmer wrote:Any news to report about playerset development?
:( :( I'm looking forward to working on the clothing sets... please get done soon Talaroc!!!

Posted: 10 Apr 2005, 20:28
by Talaroc
The last couple of weeks have been crazy, but I'll have the finished sets up as soon as I can.

Posted: 11 Apr 2005, 01:02
by nym
Nice Talaroc, TMW needs a new playerset :D

Posted: 11 Apr 2005, 08:05
by Jetryl
Kyokai wrote:
Elven Programmer wrote:Any news to report about playerset development?
:( :( I'm looking forward to working on the clothing sets... please get done soon Talaroc!!!
You could start working on the walking forward/standing forward frames, since he has finished those... :roll:

Posted: 19 Apr 2005, 08:42
by Talaroc
Little mini upload here. I've got (some of) Jetryl's sprites, and am doing a little tweaking work to make them a bit more suited to my idea of the style. For tonight, I've got the male one:
old sprite: Image new sprite: Image
Changes: I moved the shoulders down a bit, as they looked too hunched/bulky for the age and build of the character. I also smoothed the outline, and reworked the outlining on the legs a little bit so they fit with the rest of the sprite. There were also a few single-pixel changes here and there, but nothing else of great significance.

Well? What's the verdict on these changes?

Posted: 19 Apr 2005, 09:18
by ElvenProgrammer
It's hard to get the changes, but looking at the whole sprite I like it more, especially the legs look better. I'm still a bit confused about the feet, the seems still a bit too square maybe.
I'd like also to have a sprite without hair so we can paste on it different hair styles, but if you need to have hair for sprite development well then doesn't matter...