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Particle Effects
Posted: 07 Mar 2008, 13:32
by Merlin
Can a script on the current server trigger a particle effect. I don't know if this is possible and would like to know.
Also how are particle effects put on a map?
Re: Particle Effects
Posted: 07 Mar 2008, 17:23
by Crush
MerlinX420 wrote:Can a script on the current server trigger a particle effect. I don't know if this is possible and would like to know.
No, but it should definitely be made possible. I am just unsure how it should be integrated in the network protocol.
Also how are particle effects put on a map?
I've written a description on
http://wiki.themanaworld.org/index.php/ ... ts_on_maps
Re: Particle Effects
Posted: 08 Mar 2008, 00:48
by Merlin
Crush wrote:MerlinX420 wrote:Can a script on the current server trigger a particle effect. I don't know if this is possible and would like to know.
No, but it should definitely be made possible. I am just unsure how it should be integrated in the network protocol.
I didn't think it would be possible. The scripting for the current server is limited,but would this be easier on the new server?
[
Didn't realize it was in the wiki. Thanks for point that out to me. Some people have asked why there's no fire in the fireplaces of Dimond's Cove.
Re: Particle Effects
Posted: 08 Mar 2008, 00:59
by Crush
Oh, you meant eAthena? Sorry, I overlooked the "current" in your posting. No, it is impossible on eAthena. But on TMWServ we can code a way to trigger effects server-sided. We need this for the magic system anyway.
Re: Particle Effects
Posted: 24 Mar 2008, 15:55
by jimao888
I think If there Is a Npc look just like a loop playing Particle effect; we can set it up on the map;
also we can trigger some event about it; (
sorry, I Just Can't ctrl my mind)