Icons

All development of pixel art, maps and other graphics.


Flare
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Icons

Post by Flare »

here are some of the icons i am working on:
Image
Image
Image
Image
that is what i got done so far, here is where u can keep updated on what i am getting done http://themanaworld.sourceforge.net/wik ... rSkillList
Flare
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changed some

Post by Flare »

Ok here are a few changes i made to let you guys see it makes it look better, if you think its better i will start doing this to them all, would appreciate some input tho before tomorrow, here it is:
Image
Image
Image
Image

Ok post your input please i need to know which looks better to you guys so i can finish doing them all, thanks.
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Talaroc
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Post by Talaroc »

Um...hate to have to ask, but, what are they? I mean, the third one seems to be something to do with slimes, but other than that, I can't really tell what the images mean. Which is a bit of a problem in a graphical interface, you know?
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Post by Flare »

Well they r really not supposed to look like fancy portraits seeing as how they are 32 x 32 in size but click the link and it shows, but hopefully in game they will put words with them anyways, especially since you can't fit words on them since it was needed to be 32 x 32.
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Kyokai
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Post by Kyokai »

Talaroc: these are the icons for he skill window. The ones above are for monster hunting skills.

By the way flare, the bevel does add alot to make the icon look 3D. Thanks for putting it in and keep up the good work. I'm looking forward to the next set.
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Post by maci »

i thnk they look great
well i see a lot of new cool stuff our artists are great ^^
ElvenProgrammer wrote:Maci: don't be rude, we're here to help people ;)
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Post by Bjørn »

I think they're too schematic, maybe, because I too can't see what they mean. Just the slime was recognizable for me.

While it's ok to show them on a bevel, bear in mind that we only need the actual icon (with transparent background), and not any bevel/button around it.
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Kyokai
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Post by Kyokai »

Bjørn wrote:I think they're too schematic, maybe, because I too can't see what they mean. Just the slime was recognizable for me.

While it's ok to show them on a bevel, bear in mind that we only need the actual icon (with transparent background), and not any bevel/button around it.
I asked for the icon in that format because I thought it would fit best that way on the skill menu. Did you have another purpose in mind for it, Bjorn? I can ask Flare to cut out the background for one set of icons if you like, but I don't really see a need.
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Post by Bjørn »

Kyokai wrote:I asked for the icon in that format because I thought it would fit best that way on the skill menu. Did you have another purpose in mind for it, Bjorn? I can ask Flare to cut out the background for one set of icons if you like, but I don't really see a need.
Certainly you don't mean to integrate some kind of bevel in the icons? Even if the bevel would fit our current GUI (this brown one I think doesn't), what if we'd want to change it? No, instead we need simply the icons, and if we want a box or bevel around them we do that separately in the game.
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Post by Mra »

Certainly you don't mean to integrate some kind of bevel in the icons? Even if the bevel would fit our current GUI (this brown one I think doesn't), what if we'd want to change it? No, instead we need simply the icons, and if we want a box or bevel around them we do that separately in the game.
Good point, as usual :shock:
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Post by Kyokai »

Ok, I think I understand. If you get this message before I talk to you again, Flare, just store the bevelled background in one file and the icon with a fuschia background in another file. We will assemble them in the game to make one complete image.
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So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
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Post by Flare »

Ok i got ya, ill take background out make it transparent.
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Talaroc
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Post by Talaroc »

Yeah, no need to bother with fuscha if one uses transparent png's...personally, I just don't like it because the color proximity gives the eye an incorrect impression of what the colors in the real image actually look like.

And...I'm sorry, but I've been trying, and I can still only figure out two (the bug and the slime). What are the other ones?
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Re: Icons

Post by Kyokai »

Flare wrote:here are some of the icons i am working on:
Image
Image
Image
Image
that is what i got done so far, here is where u can keep updated on what i am getting done http://themanaworld.sourceforge.net/wik ... rSkillList
Let me resolve the mystery for you, Talaroc (since you didn't just go to the master list and look like Flare suggested :wink: )

1. Hunt insects
2. Hunt birds
3. Hunt amorphs
4. Hunt undead (it's a ghost, can't you tell? We should make this a real enemy. It's iconic! :wink: )

these skills increase damage and item drop rates among monsters of the given type. They all share a brown background to signify their group.
The Mana World System Coordinator.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
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Post by Rotonen »

I thought it was a tombstone.. :roll:
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