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Re: KILT

Posted: 01 Oct 2008, 02:12
by Bankai777
dude i cant wait to see it ingame i would love it hehe teh bankai with a kilt, magic

Re: KILT

Posted: 30 Oct 2010, 09:00
by Merlin
bumped from the grave because we had the idea for this again. :)

Re: KILT

Posted: 30 Oct 2010, 11:12
by Reid
O-O
*takes note*

Re: KILT

Posted: 30 Oct 2010, 21:34
by Big Crunch
Perhaps instead of a patterned skirt, make it to look like vertical metal sheets.

Re: KILT

Posted: 30 Oct 2010, 22:10
by Matt
Old thread is old.

Re: KILT

Posted: 17 Jul 2013, 23:36
by Joseph^Sod
I thought id try making some kilts. :alt-9:



Dark-Red
Image
Image

Red
Image
Image

Red-blurred
Image
Image

Red-White
Image
Image

Blue
Image
Image

Blue-White
Image
Image

Green-Blurred
Image
Image

Green-White-Blurred
Image
Image

Re: KILT

Posted: 18 Jul 2013, 03:44
by o11c
Gravedigging is okay when you're actually contributing .
Joseph^Sod wrote:I thought id try making some kilts. :alt-9:
Dark-Red
Red
Red-blurred
Red-White
Blue
Blue-White
Green-Blurred
Green-White-Blurred
Are you familiar with using the dye system to do all these colors with one image?

--

Btw, my sister wore the kilt when she was drum major, since our high school mascot is the Highlanders.

Re: KILT

Posted: 18 Jul 2013, 05:56
by tux9th
What o11c ment is:
Thanks for contributing, and doing the work of coloring this.

but since some time we have a way to dye items with the client. this only requires 1 piece of art and then the colors can be chosen in the item-file. I don't know how it works but it might be worth to look into that :).

Checkout #themanaworld-art on Freenode-IRC or wait for another reply here.

with best regards

Re: KILT

Posted: 18 Jul 2013, 08:41
by Nard
It is not because an idea is on stanby state that it is abandoned and buried and re quires a new topic.
MerlinX420 wrote:bumped from the grave because we had the idea for this again. :)
Joseph is aware that a dying system exists but his work is a purely graphic one. When time has come, he will dig into it.
He wanted some feedback about the shapes and color choices.

Re: KILT

Posted: 18 Jul 2013, 09:00
by Cassy
Nard wrote:He wanted some feedback about the shapes and color choices.
I actually don't like one-sentence-posts but feedback is more important:
I really, really like those kilts and think the colors are very well chosen :D

Re: KILT

Posted: 18 Jul 2013, 11:40
by Reid
The grid on the kilt doesn't change of shape when the player walk or move his/her legs, you should try to draw it by yourself instead of using automated tools. :)

Re: KILT

Posted: 18 Jul 2013, 14:53
by Joseph^Sod
Reid wrote:The grid on the kilt doesn't change of shape when the player walk or move his/her legs, you should try to draw it by yourself instead of using automated tools. :)
Well i did draw out the plaid shapes, i could redraw them again i guess, FYI i used about four layers to make these, started with the skirt card and used that as a template, created other transparent layers. There's the skirt card, created a black plaid card, created a white plaid card and a outline card. The colors can be changed on all those different cards mentioned, not sure what was automated(maybe the colors) with my tools, it took a lil awhile to make these.
Cassy wrote:
Nard wrote:He wanted some feedback about the shapes and color choices.
I actually don't like one-sentence-posts but feedback is more important:
I really, really like those kilts and think the colors are very well chosen :D
Thank you and sry for the one sentence, I'm not the greatest with words, i just thought id share and see what came of it, didn't know what to expect.

Thanks to the others who commented and gave some input ill try and buff this out. :alt-9:

Re: KILT

Posted: 18 Jul 2013, 15:41
by Cassy
Joseph^Sod wrote:Thank you and sry for the one sentence
/me fails
Sorry, I meant my own post which would have had only one sentence if I didn't wrote the first one :?
Didn't mean you :D

Re: KILT

Posted: 18 Jul 2013, 16:54
by Reid
Joseph^Sod wrote:
Reid wrote:The grid on the kilt doesn't change of shape when the player walk or move his/her legs, you should try to draw it by yourself instead of using automated tools. :)
Well i did draw out the plaid shapes, i could redraw them again i guess, FYI i used about four layers to make these, started with the skirt card and used that as a template, created other transparent layers. There's the skirt card, created a black plaid card, created a white plaid card and a outline card. The colors can be changed on all those different cards mentioned, not sure what was automated(maybe the colors) with my tools, it took a lil awhile to make these.
Yes that's bad, you didn't take in consideration the movement of the cloth, the grid shouldn't be linear on all of these frames.

Also, the color is one of the latest thing that you should care, it will be dyed through a range of color later when developer will need of this item.
If you want some different palette to be used (like a red color on horizontal lines and green on vertical lines), use an other layer, so it can be easier to apply a dye on it later.