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A New Cap

Posted: 12 Jun 2008, 19:48
by Dimond
Hi everyone!
Please tell me how I did with this cap!
I recolored it and added a few things.
Be free to post! :o
hat.png
hat.png (960 Bytes) Viewed 1679 times

Re: A New Cap

Posted: 12 Jun 2008, 21:32
by Leo
Wow! it looks so cute and the wings make it look good too! :D

Re: A New Cap

Posted: 12 Jun 2008, 22:10
by Rotonen
It's a bit bleached, the heart is a bit out of pixellation style with the rest of the hat and the wings lack (IMO necessary) detail due to scale choices. Per se it is cute, so of course our playerhood will just simply love it.

On the other hand, it does look like what you say it represents, so it's not the most horrible contribution we have had to date.

Re: A New Cap

Posted: 12 Jun 2008, 22:11
by Dawn
Maybe you could make it a little darker? :|

Re: A New Cap

Posted: 13 Jun 2008, 02:04
by Rakimt
I think it suits me 8) .
pink-hat-action-shot.png
pink-hat-action-shot.png (2.56 KiB) Viewed 1572 times

Re: A New Cap

Posted: 13 Jun 2008, 09:17
by Crush
It really hurts the eyes. Please lower the saturation and increase the contrast.

Re: A New Cap

Posted: 21 Jun 2008, 03:49
by Red Lord
Perhaps trying use less saturation. Here is an example, not very good since it was rushed, but just to give you and idea.

Doesn't that look much better. Much less eye hurting, yet still easy to interpret.

Re: A New Cap

Posted: 21 Jun 2008, 05:25
by Dimond
Hehe the truth is I really didn't know what Crush meant.. :oops:

Re: A New Cap

Posted: 21 Jun 2008, 09:20
by EJlol
quick tutorial about colours:
http://derekyu.com/extras/pixel06.html

Re: A New Cap

Posted: 29 Jun 2008, 07:52
by Dimond
Thanks Ejlol!

Anyway this is my not finished first sprite sheet I guess you call it that... :?
I'll finish it sometime time this week.
But, this is all i could do because it's 12:54 P.M. here and i'm too tired to do all the hard stuff...
hat-sprite-sheet.png
hat-sprite-sheet.png (53.44 KiB) Viewed 1244 times

Re: A New Cap

Posted: 29 Jun 2008, 14:08
by mon
Will the later update of the game be using the whole player template instead of the old hat sprites with only 5 drawings?

Re: A New Cap

Posted: 29 Jun 2008, 14:55
by Crush
When only the position of the item and not the appearance itself changes you needn't create an animation phase for every animation phase of the player sprite. You can just create 5 phases (up, down, left, right, death) and do the positioning with the xml file (or just reuse the positioning in one of the existing hat xml files).

Re: A New Cap

Posted: 04 Jul 2008, 18:32
by Tametomo
Hey, Di, if you will create the up, down, left, right, and death for that hat like Crush suggested, then I'll worry about the XML for you. However, I don't check here too often any more, so let me know in Blame's forum (http://216.139.126.36/forums/), when you get them, ok?