(Hint - caustics and refraction are what make pixelled glass or crystals look like what they are. They'll generally concentrate a weaker mote of light in the opposite corner of the primary specular highlight. Whether it's 'technically' correct for the lighting schema, it's generally 'the right thing to do' when working on small pixel art, because it's what been traditionally done even in the best of games.)
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Ruby-Gold-Heart-Necklace.png (598 Bytes) Viewed 4956 times
Dimond wrote:Here is your version of my necklace.
I think I should of made the heart smaller...
amulet-heart.png
Any amulet is too small to be shown on the playerset. Amulets, just like jewelry in Seiken Densetsu 3, should only appear in the inventory UI.
So don't even try - there aren't enough pixels to draw that, no matter how good the artist is. I wasn't assuming you were - certainly not after seeing you draw the back of the chain.
Platyna wrote:Well I disagree, we surely should make it visible. And Dimond's drawing is very nice. And I may even bear to listen to rap to get it done.
Regards.
I think we should treat it as an abstract
Jetryl- the outline on the necklace seems like a little much
Last edited by Len on 21 Jul 2008, 15:40, edited 1 time in total.