Well that's a problem still. If one stays during the change and another exits and reenters, then suddenly both are at the same place but at a different place at the same time. Do they see each other? Are they on a different map altogether? Can one see the other running at places that he himself cannot access?Lecter wrote:btw the season stuff have been set in suggestion, and its more "oriented graph managing" related topic, a player still in a wrong season tile would simply stay there, but once he leave the map... we'll manage where he goes.
Snow Tileset
Re: Snow Tileset
In game characters: "5t3v3" and "L "
Re: Snow Tileset
Ok, if you dont know about oriented graphs or data structures, plz dont stay there is still a problem...
Like I said the subject is set in suggestion forum, this aint the place to set this.
Like I said the subject is set in suggestion forum, this aint the place to set this.
Re: Snow Tileset
5t3v3s complaints are absolutely valid. I posted the reasons in your thread in the suggestions forum.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Snow Tileset
Here is some bluish rendering for a more "icy night" effect.
Can anyone post the desert set, I would like turning those sand tiles into snow ones.
Can anyone post the desert set, I would like turning those sand tiles into snow ones.
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- Dont consider the grass tiles
- snowset.png (43.72 KiB) Viewed 2331 times
Re: Snow Tileset
You can extract them from client updates (details here) or browse SVN online (direct link to tilesets).Lecter wrote:Here is some bluish rendering for a more "icy night" effect.
Can anyone post the desert set, I would like turning those sand tiles into snow ones.
Re: Snow Tileset
Its a bit (huge understatement!) to blue IMO.
Re: Snow Tileset
When it is dark the human eye can only tell the difference between bright and dark and has trouble distinguishing between different colors. For that reason the world appears more grey the less light you have.
So when you want to create the effect of low light you have to lower the saturation.
By the way: We already got an overlay effect to create darkness. It was used during the 2006 halloween event. It is just a mono-colored overlay effect (4% red, 4% green, 10% blue, 59% alpha, to be precise).
[Screenshot 1]
[Screenshot 2]
So when you want to create the effect of low light you have to lower the saturation.
By the way: We already got an overlay effect to create darkness. It was used during the 2006 halloween event. It is just a mono-colored overlay effect (4% red, 4% green, 10% blue, 59% alpha, to be precise).
[Screenshot 1]
[Screenshot 2]
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Snow Tileset
Instead of making the tiles look different by overlayer, perhaps we could have blizzard with ambient effect similar to sandstorm? Anyway, I second EJ that it's to much blue.
I thought I'd give pixelart another try.
So, what do you think, improvement or worse?
effect I was going for:
I thought I'd give pixelart another try.
So, what do you think, improvement or worse?
effect I was going for:
In game characters: "5t3v3" and "L "
Re: Snow Tileset
I noticed after posting that the shades were more like lines as opposed to pits when comparing to the picture, so second try
Last edited by 5t3v3 on 29 Jun 2008, 00:46, edited 1 time in total.
In game characters: "5t3v3" and "L "
Re: Snow Tileset
Tiled:
There is a bright horizontal line which could use some grid breaking but besides that it is a quite nice tile.
Some variant tiles for breaking the monotony would be nice.
There is a bright horizontal line which could use some grid breaking but besides that it is a quite nice tile.
Some variant tiles for breaking the monotony would be nice.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Snow Tileset
Yeah I c what you mean, I'll try and work on it. Thx for feedback
In game characters: "5t3v3" and "L "
Re: Snow Tileset
Somehow reminds me of most of the Commodore 64 pixel art and static on analogue TV.
Could have a bit better defined shapes, even though it is powdered snow you are aiming for.
Could have a bit better defined shapes, even though it is powdered snow you are aiming for.
This message used to be meaningful.
Re: Snow Tileset
Here is what we obtain if we resize 4 of them into 1, it give a color tile without patern thats not bad to work with.
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- snowtileip9.png (30.16 KiB) Viewed 2244 times
Last edited by Lecter on 29 Jun 2008, 02:03, edited 2 times in total.
Re: Snow Tileset
Here is what I call post Tiling effect, after u made a tiled area to un grid it well, (particulary good if position is pixel base) you can use Gimp with confetis of water drop, darkening or other efects and apply it to the area, it give a personality to the area.
I admit this is a clumsy quickly done example, but if image editors would revise a map's background image in post production, it can give a much better rendering, particulary if the game goes in pixel positionning.
I admit this is a clumsy quickly done example, but if image editors would revise a map's background image in post production, it can give a much better rendering, particulary if the game goes in pixel positionning.
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- snowtileip9.png (190.13 KiB) Viewed 2244 times
Re: Snow Tileset
Looks nice, but I think that post-tiling defeats the purpose of using tilesets in the first place. this means you'll have to save (and clients have to upload it) every map as a graphic image, rather then as a txt image that gives directions how to compose the different tiles.
Better or worse? I think now they might be a bit to much defined shapes?
ok, how's this?Somehow reminds me of most of the Commodore 64 pixel art and static on analogue TV.
Could have a bit better defined shapes, even though it is powdered snow you are aiming for.
Better or worse? I think now they might be a bit to much defined shapes?
In game characters: "5t3v3" and "L "