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Elven's tiles

Posted: 30 Mar 2005, 12:22
by ElvenProgrammer
It's awful but maybe it's a start...

Image

Freely inspired from Image

Posted: 30 Mar 2005, 13:22
by maci
looks nice :)

but dun we plan to have such things kinda animated in future ?

Posted: 30 Mar 2005, 13:46
by ElvenProgrammer
Yeah, probably when we will have 1000 pixel artists :wink:

Posted: 30 Mar 2005, 15:01
by Rotonen
The "foot" of it could require some revision at some point, not that urgent, but it still seems to be just a tad bit off, doesn't it? (Then again perhaps it's just a subtle matter of preferrence.)

Posted: 30 Mar 2005, 15:07
by i
make it taller ;) 3 tiles long

Posted: 30 Mar 2005, 22:47
by Bjørn
I think is looks great, especially the flags and sticks. The only comment I'd have is to make the foot a little more standing out, less blurry and more defined. Like the flags and sticks are already. Oh and maybe a bit of shadow, the sketch has shadow too. :-)

Posted: 31 Mar 2005, 06:31
by ElvenProgrammer
I know you're right Bjorn, it's like having two different styles, I'll work on it a bit more.

Posted: 31 Mar 2005, 06:44
by ElvenProgrammer
Now the foot should be more standing out:

Image

Here I tryed to make some sort of shade :roll: well with no so good results

Image

Posted: 31 Mar 2005, 08:22
by maci
well the shading is not that bad as you say

Posted: 31 Mar 2005, 08:49
by Talaroc
Shading's not bad...but what's with the pink? I thought we were using png's.

I would also like to see a taller (2 or 3 tile) version, like was suggested.

Posted: 31 Mar 2005, 09:17
by ElvenProgrammer
Yes we're using pngs, the pink is the transparent color, and it's already 2 tiles in height.
I'll try a taller version anyway.

Posted: 31 Mar 2005, 09:57
by Rotonen
Using the png alpha channel for tiles is too cpu intensive at least with our current client.

Posted: 31 Mar 2005, 10:05
by Bjørn
Elven Programmer wrote:Here I tryed to make some sort of shade :roll: well with no so good results

Image
I think the shadow is on the wrong side, as I thought the sun was in the lower left. Other than that the shadow could be more blurry, compare for example the shadow of the palm tree in desert2.png tileset.

Posted: 02 Apr 2005, 15:50
by Pajarico
Rotonen wrote:Using the png alpha channel for tiles is too cpu intensive at least with our current client.
But we will use png alpha channel someday, right?

:wink:

Posted: 02 Apr 2005, 16:14
by ElvenProgrammer
Pajarico wrote:
Rotonen wrote:Using the png alpha channel for tiles is too cpu intensive at least with our current client.
But we will use png alpha channel someday, right?

:wink:
Yeah probably in 2009 when everyone will have 128 bit processors :lol: