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Desert Shrine
Posted: 23 Jul 2008, 16:57
by AxlTrozz
This thread is to test if a isometric style building would fit on game or not...
First the concept...
Then the texture and palette...
And the current progress...
a Test image by Len...
Re: Desert Shrine
Posted: 23 Jul 2008, 17:40
by Len
out of perspective but might make for an interesting door
Re: Desert Shrine
Posted: 23 Jul 2008, 17:56
by AxlTrozz
Len wrote:
out of perspective but might make for an interesting door
Nice, really nice, I don't know if we will install doors but I like it we should find some place to put those images, by the way I'm trying to find something to put at the top of the pillar, any suggestion ?
Re: Desert Shrine
Posted: 23 Jul 2008, 18:27
by Len
Maybe as decoration
Re: Desert Shrine
Posted: 23 Jul 2008, 18:53
by AxlTrozz
adding some inscriptions on the near top side...
Re: Desert Shrine
Posted: 23 Jul 2008, 19:10
by ElvenProgrammer
I love this duo
Re: Desert Shrine
Posted: 23 Jul 2008, 19:23
by Len
AxlTrozz wrote:adding some inscriptions on the near top side...
Brain storming: Something tells me the top would look good if it was made from a different Material (grayish and smooth like glass)
edit: marble maybe (might be hard to create the texture)
Re: Desert Shrine
Posted: 23 Jul 2008, 19:26
by AxlTrozz
As you wish, I'm trying to find something, in the mean time, I added your dark side, heh, you know what I mean ...
* added second version Cristal-box-like-ark (I don't know what I'm doing)
** added third version jade-stone like style
Re: Desert Shrine
Posted: 23 Jul 2008, 21:44
by Len
Not sure if this helps
Edit: improved the glass one
also your jade one looks nice (but it might be more effective if the design was something recognizable like a beetle or something. also a little less saturation)
Also could you imagine a town with this style
I’m completely crazy I’ve already imagined the glass with a small particle effect…. And now to show you just how crazy I am:
wouldn’t it be spectacular if this were a pedestal for a large statue (like the colossus of Rhodes
http://en.wikipedia.org/wiki/Colossus_of_Rhodes ) It would be great to start new players at the base of the statue or have it be the center of a city - its fun to dream
Re: Desert Shrine
Posted: 24 Jul 2008, 00:46
by AxlTrozz
And the finalists
Re: Desert Shrine
Posted: 24 Jul 2008, 01:20
by Rotonen
No comment on other than pulling of some "isometric" (we are basically talking about 45 degree walls here aren't we?) things in the game: well, it's quite mandatory for variation. For example the current horrid excuses of city walls should benefit from a little perspective play a lot.
Re: Desert Shrine
Posted: 24 Jul 2008, 05:29
by i
AxlTrozz wrote:And the finalists
btw didn't you guys noticed that this shape is something that could not exists because it isn't geometric shape. If it is a kind of pillar it at least should be symmetric.
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Re: Desert Shrine
Posted: 24 Jul 2008, 08:30
by Shaggy
i wrote:btw didn't you guys noticed that this shape is something that could not exists because it isn't geometric shape. If it is a kind of pillar it at least should be symmetric.
Looks pretty symmetric to me
EDIT: Maybe if you could explain what you mean?
I prefer the left-hand one.
Re: Desert Shrine
Posted: 24 Jul 2008, 12:39
by i
So this is the side view of this pillar?
- side-view.png (2.32 KiB) Viewed 6695 times
Or rather you aim to make something like this?
- side-view2.png (3.29 KiB) Viewed 6698 times
Right now it looks like first one. Is that correct?
Re: Desert Shrine
Posted: 24 Jul 2008, 14:16
by Len
its the 2nd (i think) but your looking at the edge 100% head on so you see the edge as a straight line rather than a arch
weather and rain have eaten away at the decorative limestone at the top of the piller