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Desert Shrine

Posted: 23 Jul 2008, 16:57
by AxlTrozz
This thread is to test if a isometric style building would fit on game or not...

First the concept...

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Then the texture and palette...

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And the current progress...

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a Test image by Len...

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Re: Desert Shrine

Posted: 23 Jul 2008, 17:40
by Len
Image

out of perspective but might make for an interesting door

Re: Desert Shrine

Posted: 23 Jul 2008, 17:56
by AxlTrozz
Len wrote:Image

out of perspective but might make for an interesting door

Nice, really nice, I don't know if we will install doors but I like it we should find some place to put those images, by the way I'm trying to find something to put at the top of the pillar, any suggestion ?

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Re: Desert Shrine

Posted: 23 Jul 2008, 18:27
by Len
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Maybe as decoration

Re: Desert Shrine

Posted: 23 Jul 2008, 18:53
by AxlTrozz
adding some inscriptions on the near top side...
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Re: Desert Shrine

Posted: 23 Jul 2008, 19:10
by ElvenProgrammer
I love this duo

Re: Desert Shrine

Posted: 23 Jul 2008, 19:23
by Len
AxlTrozz wrote:adding some inscriptions on the near top side...
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Brain storming: Something tells me the top would look good if it was made from a different Material (grayish and smooth like glass)
edit: marble maybe (might be hard to create the texture)

Re: Desert Shrine

Posted: 23 Jul 2008, 19:26
by AxlTrozz
As you wish, I'm trying to find something, in the mean time, I added your dark side, heh, you know what I mean ...
ImageImageImage

* added second version Cristal-box-like-ark (I don't know what I'm doing)
** added third version jade-stone like style

Re: Desert Shrine

Posted: 23 Jul 2008, 21:44
by Len
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Not sure if this helps

Edit: improved the glass one

Image Image

also your jade one looks nice (but it might be more effective if the design was something recognizable like a beetle or something. also a little less saturation)

Also could you imagine a town with this style

I’m completely crazy I’ve already imagined the glass with a small particle effect…. And now to show you just how crazy I am: wouldn’t it be spectacular if this were a pedestal for a large statue (like the colossus of Rhodes http://en.wikipedia.org/wiki/Colossus_of_Rhodes ) It would be great to start new players at the base of the statue or have it be the center of a city - its fun to dream

Re: Desert Shrine

Posted: 24 Jul 2008, 00:46
by AxlTrozz
And the finalists

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Re: Desert Shrine

Posted: 24 Jul 2008, 01:20
by Rotonen
No comment on other than pulling of some "isometric" (we are basically talking about 45 degree walls here aren't we?) things in the game: well, it's quite mandatory for variation. For example the current horrid excuses of city walls should benefit from a little perspective play a lot.

Re: Desert Shrine

Posted: 24 Jul 2008, 05:29
by i
AxlTrozz wrote:And the finalists

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btw didn't you guys noticed that this shape is something that could not exists because it isn't geometric shape. If it is a kind of pillar it at least should be symmetric.

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Re: Desert Shrine

Posted: 24 Jul 2008, 08:30
by Shaggy
i wrote:btw didn't you guys noticed that this shape is something that could not exists because it isn't geometric shape. If it is a kind of pillar it at least should be symmetric.
Looks pretty symmetric to me :? :?:
EDIT: Maybe if you could explain what you mean?

I prefer the left-hand one.

Re: Desert Shrine

Posted: 24 Jul 2008, 12:39
by i
So this is the side view of this pillar?
side-view.png
side-view.png (2.32 KiB) Viewed 6695 times
Or rather you aim to make something like this?
side-view2.png
side-view2.png (3.29 KiB) Viewed 6698 times
Right now it looks like first one. Is that correct?

Re: Desert Shrine

Posted: 24 Jul 2008, 14:16
by Len
its the 2nd (i think) but your looking at the edge 100% head on so you see the edge as a straight line rather than a arch



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weather and rain have eaten away at the decorative limestone at the top of the piller