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NPC Development
Posted: 27 Jul 2008, 19:26
by kr0n05931
Many of the NPCs lack a consistent look, so I decided to make a remake a few NPCs to look more like they fit the areas they are in.
Here is the new barber:
Re: NPC Development
Posted: 27 Jul 2008, 21:54
by feline monstrosity
He's very simple, especially considering he's static. Try giving the clothes some texture.
Re: NPC Development
Posted: 27 Jul 2008, 21:55
by EJlol
and dont forget the shading.
Re: NPC Development
Posted: 27 Jul 2008, 21:59
by kr0n05931
Barber 2.0
Re: NPC Development
Posted: 27 Jul 2008, 22:16
by Ces
Oh!
You managed to give him scissors.
I really like the simple clothes.
Re: NPC Development
Posted: 27 Jul 2008, 22:46
by kr0n05931
Barber 3.0
Re: NPC Development
Posted: 28 Jul 2008, 01:14
by kr0n05931
Neko (The Desert Merchant) 2.0
Re: NPC Development
Posted: 28 Jul 2008, 02:03
by kr0n05931
The trainer 2.0
Re: NPC Development
Posted: 28 Jul 2008, 03:43
by kr0n05931
Trainer 3.0
Re: NPC Development
Posted: 28 Jul 2008, 04:28
by kr0n05931
And what seemed to be his brother, male NPC.
Re: NPC Development
Posted: 28 Jul 2008, 05:34
by kr0n05931
Wizard NPC
Re: NPC Development
Posted: 28 Jul 2008, 20:23
by kr0n05931
The barber animated
Perfection!
Re: NPC Development
Posted: 28 Jul 2008, 21:16
by Rotonen
So now we have a suicidal/murderous barber?
Re: NPC Development
Posted: 28 Jul 2008, 21:55
by kr0n05931
Rotonen wrote:So now we have a suicidal/murderous barber?
No lol. And life has been given to Neko!
Re: NPC Development
Posted: 29 Jul 2008, 00:10
by Bankai777
this is nice of u all of us were to lazy to do it xD