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Re: NPC Development

Posted: 29 Jul 2008, 02:53
by kr0n05931
The trainer flexing:

Re: NPC Development

Posted: 29 Jul 2008, 03:44
by BadMrBox
Can't say that I think that the animation's looks good.

Re: NPC Development

Posted: 29 Jul 2008, 03:58
by kr0n05931
The mage reading

Re: NPC Development

Posted: 29 Jul 2008, 10:22
by Rotonen
Be just a bit more careful about the arm widths when you animate the NPCs.

Keep up your effort.

Re: NPC Development

Posted: 29 Jul 2008, 13:08
by ElvenProgrammer
Trainer animation:
Rotonen already noticed issues with the arm, also I see the eye is disappearing during the animation.

Mage animation:
Before starting to animate it I'd focus on fixing the base sprite. The cap seems more a ninja mask than something to softly placeon your head.
The book is way too saturated. Consider softening it a bit. Same applyes to gloves.
Shoes seem a bit too squared also they could use a better choice of color.
The dress seem a bit too thigh and also shading could be improved and curves could be made a bit more natural.
Now regarding the animation: there's one white pixel appearing below the book. The animation it's just a sequence of poses, try to make it a bit more fluid.
This one is a good reference: Image

Re: NPC Development

Posted: 29 Jul 2008, 13:24
by Jaxad0127
ElvenProgrammer wrote:Trainer animation:
Rotonen already noticed issues with the arm, also I see the eye is disappearing during the animation.
I think thats supposed to be a wink.

Re: NPC Development

Posted: 29 Jul 2008, 14:41
by EJlol
Is it possible to post the whole spritesheets? gif's are nice to view the animation, but spritesheets have a Alpha channel and I can edit them :P

Re: NPC Development

Posted: 29 Jul 2008, 18:23
by kr0n05931
Thanks for the replies :) I'll get the spritesheets out later.

How is this?
mage.png
mage.png (1.42 KiB) Viewed 2145 times
REVISION:
mage1.png
mage1.png (1.41 KiB) Viewed 2136 times

Re: NPC Development

Posted: 29 Jul 2008, 19:13
by kr0n05931
REVISION:

Re: NPC Development

Posted: 29 Jul 2008, 19:18
by EJlol
Take a look at this:
Image
imageshack ftw!

Re: NPC Development

Posted: 29 Jul 2008, 19:35
by kr0n05931
How about this? (I think the curvy sides look too feminine)

Re: NPC Development

Posted: 29 Jul 2008, 19:59
by kr0n05931
How about now?

Re: NPC Development

Posted: 29 Jul 2008, 20:40
by ElvenProgrammer
jaxad0127 wrote:
ElvenProgrammer wrote:Trainer animation:
Rotonen already noticed issues with the arm, also I see the eye is disappearing during the animation.
I think thats supposed to be a wink.
Indeed but the effect it's not so realistic

Re: NPC Development

Posted: 29 Jul 2008, 23:26
by Rotonen
ElvenProgrammer wrote:Indeed but the effect it's not so realistic
Actually the realism is irrelevant: it's simply more about "it does not look good". Also if it looks good, it fools the eye and people just accept it even if it would be a bit unrealistic. We're going with a slightly cartoonish style anyway.

Re: NPC Development

Posted: 29 Jul 2008, 23:42
by Jaxad0127
The mage/wizard is looking better.

The wink takes a bit too long. Try using less frames.