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Re: NPC Development

Posted: 28 Aug 2008, 01:05
by Jaxad0127

Re: NPC Development

Posted: 29 Aug 2008, 22:52
by kr0n05931
Already filled.

How is this for a desert man?
desertmerchant.png
desertmerchant.png (1.82 KiB) Viewed 894 times
And here is another one for another desert man:
desertman-sleeves.png
desertman-sleeves.png (1.77 KiB) Viewed 884 times

Re: NPC Development

Posted: 04 Oct 2008, 01:38
by kr0n05931
As of Jaxad's request, a remake of the generic green pants man.
generic-man-2.png
generic-man-2.png (1.94 KiB) Viewed 771 times
New desert banker:
banker3.png
banker3.png (2.03 KiB) Viewed 705 times
New generic banker:
banker2.png
banker2.png (2.12 KiB) Viewed 705 times

Re: NPC Development

Posted: 05 Oct 2008, 02:55
by kr0n05931
Redone mage:
mage7.png
mage7.png (1.81 KiB) Viewed 688 times
Redone Trainer:
trainer.png
trainer.png (2.04 KiB) Viewed 659 times
btw, important new sprites above this post.

Re: NPC Development

Posted: 05 Jan 2009, 22:46
by Jaxad0127
*BUMP*

With more NPC animation being done, I thought it best to revive this thread.

Re: NPC Development

Posted: 06 Jan 2009, 15:41
by Spit23
I added a small animation to the miner sprite:

Re: NPC Development

Posted: 08 Jan 2009, 17:19
by Spit23
Here again in the right file format. The animation contains only 2 frames. I guess it could be handled through a xml file how often this guy blinks with his eyes.

Re: NPC Development

Posted: 08 Jan 2009, 17:36
by Jaxad0127
Spit23 wrote:I guess it could be handled through a xml file how often this guy blinks with his eyes.
That's how it's done.