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Disturbingly double-pointed sword

Posted: 29 Jul 2008, 19:34
by Insert Name Here
Apparently, we're in need of swords, so here's an idea for one.
It looks basically like this:
Image
Double pointed, kinda long and dreadfully hard to carry. :oops: But then so are 50 roasted maggots.
The animation is based on the current swipe animation in the new playerset animations thread:
Image
And the animation itself would look like this:
Image

How can I improve it?

Re: Disturbingly double-pointed sword

Posted: 29 Jul 2008, 20:03
by kr0n05931
It looks like all those nut and bolt monsters are going to be sorry. :D


Just kidding. But anyways, the shading looks a bit odd. Remember the light source in TMW comes from the Southwest at about this angle \.

Re: Disturbingly double-pointed sword

Posted: 29 Jul 2008, 20:07
by EJlol
why is the first frame smaller than the second frame?

Re: Disturbingly double-pointed sword

Posted: 29 Jul 2008, 20:20
by kr0n05931
I think he's trying to flail it back, hence the smaller image.

Re: Disturbingly double-pointed sword

Posted: 29 Jul 2008, 20:23
by Insert Name Here
I always assumed he was holding the sword backwards in that image, yeah, as in the 'lightsaber' example it was shorter.
And yes, it does look a bit like he's hitting someone with a wrench :?

Edit: Let's remedy that and change the shading.
sword2.png
sword2.png (1.41 KiB) Viewed 3133 times
That looks like this:
slashanim2.GIF
slashanim2.GIF (4.9 KiB) Viewed 3131 times

Re: Disturbingly double-pointed sword

Posted: 29 Jul 2008, 23:22
by Rotonen
Could we just please go with the overhead swing animation presented previously?

The attack sector of the weapon in question is going to be clear to the player after playing a while.

Re: Disturbingly double-pointed sword

Posted: 30 Jul 2008, 10:35
by Insert Name Here
What is the overhead swing animation?

Re: Disturbingly double-pointed sword

Posted: 30 Jul 2008, 17:54
by blueberry
i guess he meant this one: Image

forum thread: http://forums.themanaworld.org/viewtopi ... &start=150

Re: Disturbingly double-pointed sword

Posted: 30 Jul 2008, 20:07
by Insert Name Here
Oh, is that the one we're using now?

Re: Disturbingly double-pointed sword

Posted: 30 Jul 2008, 20:09
by Jaxad0127
Thats one of the possible animations.

Re: Disturbingly double-pointed sword

Posted: 30 Jul 2008, 21:44
by Rotonen
blueberry wrote:i guess he meant this one: Image

forum thread: http://forums.themanaworld.org/viewtopi ... &start=150
Nope, not that one. There was an example posted by Saphy at some point.

Re: Disturbingly double-pointed sword

Posted: 31 Jul 2008, 11:59
by Insert Name Here
So it's not confirmed which animation we're using?

So why post your preferences here, rather than in the playerset animations thread?

Re: Disturbingly double-pointed sword

Posted: 31 Jul 2008, 22:09
by Rotonen
Insert Name Here wrote:So it's not confirmed which animation we're using?

So why post your preferences here, rather than in the playerset animations thread?
Yes.

I was trying to stop this and gear you towards helping actually finish and lock down the playerset. Badly executed by me, carry on.

Re: Disturbingly double-pointed sword

Posted: 01 Aug 2008, 14:57
by Insert Name Here
Well, I have no experience in animating anything like as complicated as the playerset so... :oops: :lol:

Re: Disturbingly double-pointed sword

Posted: 02 Aug 2008, 20:30
by Insert Name Here
I've been working on a monster concept called the roller-grub. Kinda like a long, rolled up maggot.
Here's what I have so far:
swirldmaggot.png
swirldmaggot.png (6.75 KiB) Viewed 2827 times
What do you reckon?