Page 2 of 2

Re: [WIP] Miner NPC sprite

Posted: 28 Oct 2008, 13:49
by Angeliex
Don't forget to AA the pick. You should use the surrounding color at 25-50% opacity.

Re: [WIP] Miner NPC sprite

Posted: 28 Oct 2008, 14:28
by Spit23
Angeliex wrote:Don't forget to AA the pick. You should use the surrounding color at 25-50% opacity.
to AA?? Please use full words people can understand.

Re: [WIP] Miner NPC sprite

Posted: 28 Oct 2008, 14:54
by Jaxad0127
Spit23 wrote:
Angeliex wrote:Don't forget to AA the pick. You should use the surrounding color at 25-50% opacity.
to AA?? Please use full words people can understand.
Anti-alias.

Re: [WIP] Miner NPC sprite

Posted: 28 Oct 2008, 21:03
by Spit23
I played around with AA :lol:

Re: [WIP] Miner NPC sprite

Posted: 04 Nov 2008, 18:00
by Spit23
Sorry for the doublepost but some feedback would be nice :roll:

Re: [WIP] Miner NPC sprite

Posted: 04 Nov 2008, 18:13
by i
Spit23 wrote:Sorry for the doublepost but some feedback would be nice :roll:
IMO Looks good enough to put that on SVN ;)
I do like this NPC sprite.

here is your feedback.

Re: [WIP] Miner NPC sprite

Posted: 12 Nov 2008, 19:55
by Spit23
Thanks for the feedback. If there are no other opinions, feel free to change the tag and put it in game :)

Re: [WIP] Miner NPC sprite

Posted: 12 Nov 2008, 20:15
by Jaxad0127
Spit23 wrote:Thanks for the feedback. If there are no other opinions, feel free to change the tag and put it in game :)
Gladly.

Re: [RC] Miner NPC sprite

Posted: 13 Nov 2008, 20:05
by Icaro
My friend
needs more shading in the pickaxe
t pick a very dark
arranges to pick GVHD clearer

Re: [RC] Miner NPC sprite

Posted: 24 Nov 2008, 15:50
by octalot
A good sprite.
Do you mind if your development images are used in the art guidelines as the right time to use anti-aliasing?