[REQ] NPC - Bard or minstrel
Re: [REQ] NPC - Bard or minstrel
I was rather thinking about tilting the guitar. Moving it sideways looks strange.
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Re: [REQ] NPC - Bard or minstrel
I think making it go sideways blends with his movements better than diagonally would.
Lazy bum.
Re: [REQ] NPC - Bard or minstrel
Blending with the movement? The guitar in your last picture looks like it is moving on its own in the hands of the bard...
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Re: [REQ] NPC - Bard or minstrel
How about this?
- Attachments
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- desertbard-dacing4.gif (5.59 KiB) Viewed 1716 times
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- desertbard-spritesheet2.png (3.46 KiB) Viewed 1723 times
Lazy bum.
Re: [REQ] NPC - Bard or minstrel
Apart from the right hand (on the left from this perspective) looking a bit weird somehow (probably just the elbow from this perspective and scale), it's a quality piece of animation.
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Re: [REQ] NPC - Bard or minstrel
On a second more critical look, he does hop during the animation. Stepping is not a problem, but hopping looks weird.
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Re: [REQ] NPC - Bard or minstrel
That's a .gif thing. That's only because I align images by their head and feet in .gifs and since I can't do that, it gives the effect or hopping.
Lazy bum.
Re: [REQ] NPC - Bard or minstrel
The second to last wasn't aligned;
try this:
try this:
In game characters: "5t3v3" and "L "
Re: [REQ] NPC - Bard or minstrel
Now all is missing is the strap around the fellow and you're done.
As a guitar player (amongst other things) myself, I portray the vertical play position as more relaxed and suitable for a marketplace player in a good mood playing cheery music. (Mostly you only hold the guitar upright for the demanding stuff in classical Spanish guitar.)
That said, it would indeed look a bit more natural if it was not 90 degrees straight, but slightly tilted. Multiples of 45 degrees are your enemy. If you have clothing, limbs and guitar in separate layers from the guy (as it should be, if your workflow is thought through, imho), tilting it should be trivial. After that it's just a matter of (anti)aliasing the neck of the instrument again and doing some minor tweaking on the other layers.
Also, while you are at it, try bending your wrist that way holding something and keep at it for more than five minutes.
As a guitar player (amongst other things) myself, I portray the vertical play position as more relaxed and suitable for a marketplace player in a good mood playing cheery music. (Mostly you only hold the guitar upright for the demanding stuff in classical Spanish guitar.)
That said, it would indeed look a bit more natural if it was not 90 degrees straight, but slightly tilted. Multiples of 45 degrees are your enemy. If you have clothing, limbs and guitar in separate layers from the guy (as it should be, if your workflow is thought through, imho), tilting it should be trivial. After that it's just a matter of (anti)aliasing the neck of the instrument again and doing some minor tweaking on the other layers.
Also, while you are at it, try bending your wrist that way holding something and keep at it for more than five minutes.
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Re: [REQ] NPC - Bard or minstrel
how about this?
Btw, I wouldn't think a primitive guitar such as a lute would be demanding enough to require tilting.
Btw, I wouldn't think a primitive guitar such as a lute would be demanding enough to require tilting.
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- desertbard2.gif (5.68 KiB) Viewed 1506 times
Lazy bum.
Re: [REQ] NPC - Bard or minstrel
Anyone else see the same? And yes, it looks suspicious, but it was me who drew it after all.
It's only about a few pixels forming the bulge / corner at the wrist.
It's only about a few pixels forming the bulge / corner at the wrist.
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- Example A.
- bard_question.png (17.74 KiB) Viewed 1447 times
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Re: [REQ] NPC - Bard or minstrel
Ok, I think I got it this time.
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- desertbard-spritesheet2.png (4.18 KiB) Viewed 1415 times
Lazy bum.