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[WIP] Dragon Raid Boss

Posted: 05 Oct 2008, 05:25
by karnonas
I was thinking... Wouldn't it be awesome to have a high lvl raid boss that required 10+ players to kill. This would add a completely new aspect to the game. And what better type of monster to use than a Dragon! So... here is a dragon idea that I had. I will add to this post as I make progress. Let me know what you think.

Re: [WIP] Dragon Raid Boss

Posted: 05 Oct 2008, 06:51
by Crush
The head is a really great start.

But the challenge has just begun. The hard part will be the body and of course animating it. How large do you plan it to be?

Re: [WIP] Dragon Raid Boss

Posted: 05 Oct 2008, 20:43
by karnonas
Well im working on that, but im thinking around 100 px. I will have to see when the dragon is complete. I think it may need to be a bit smaller, but I think it needs to be a much larger monster than all of the other monsters. This Dragon would be stationary and wont roam. I will continue to post as I make progress.

Re: [WIP] Dragon Raid Boss

Posted: 06 Oct 2008, 00:34
by Rotonen
For it to be stationary, it'd need a good reason not to move.

Any ideas on that?

Re: [WIP] Dragon Raid Boss

Posted: 06 Oct 2008, 00:41
by Black Don
ticked off the mob and got a set of cement shoes? :P

or its feet are just chained to the ground. :roll:

Re: [WIP] Dragon Raid Boss

Posted: 06 Oct 2008, 00:43
by Rotonen
Being chained in a cave would be nice, but wouldn't it be just a bit cruel to go kill it then?

And what's the story behind who keeps on dragging more dragons there for people to kill? (Dragon whelps as practice would be a storyline worth exploring if we actually decide to go with this, but then we'd have to explain dragons a bit better and create an organization and especially a good reason besides "because we can" to pull it off.)

Re: [WIP] Dragon Raid Boss

Posted: 06 Oct 2008, 00:46
by Black Don
Rotonen wrote:Being chained in a cave would be nice, but wouldn't it be just a bit cruel to go kill it then?

And what's the story behind who keeps on dragging more dragons there for people to kill? (Dragon whelps as practice would be a storyline worth exploring if we actually decide to go with this, but then we'd have to explain dragons a bit better and create an organization and especially a good reason besides "because we can" to pull it off.)
Dragon could like a guard dog trying to keep people out of something.

Re: [WIP] Dragon Raid Boss

Posted: 06 Oct 2008, 00:50
by Rotonen
Actually as just guarding a treasure it's feasible. Also very classical. Why not?

Re: [WIP] Dragon Raid Boss

Posted: 06 Oct 2008, 00:58
by octalot
Given today's new dangerous-magic place, how about this spell, which works when you read it:
"<some prose about knights and a dragon>" and then you teleport to the knights vs dragon fight
If you read it when no-one else is the dragon, then you get to be the dragon, moving the head from side to side and breathing fire. If no knights come to fight for a minute then you teleport back to the magic shop.

Re: [WIP] Dragon Raid Boss

Posted: 06 Oct 2008, 01:08
by Jaxad0127
Another immobile variant would have it's head sticking out of water (or similar).

Re: [WIP] Dragon Raid Boss

Posted: 06 Oct 2008, 01:37
by Rotonen
Ok, yes, we can think of a use for it. Point proven.

Can we now move on and concentrate on actually working on the pixellation of it instead of further derailing a [WIP] thread into a concept thread?

Re: [WIP] Dragon Raid Boss

Posted: 06 Oct 2008, 04:48
by karnonas
All good ideas, I like the "gaurding the treasure" idea. I will be making this graphic animated. I was just thinking of having him not roam. we can use the existing particle engine to create a fire breath attack for it.

Re: [WIP] Dragon Raid Boss

Posted: 06 Oct 2008, 19:57
by Solo
Wow dude, awesome work. Took me all day to work on mine and it looks so crappy compared to yours, i'm acutally embarrased, lol.

My question to that would be about respawning... Don't all monsters respawn somewhere else in the same map? So after "slaying" this one, another one would appear right afterwards. Or can there be a delay of, say, 24hrs to the next respawn, so everyone can get a crack at it, after lvlng up for the challenge? But i guess that's to be worked on after the project if finished, of course. Maybe some day i can be that good at pixelation. :D

Re: [WIP] Dragon Raid Boss

Posted: 06 Oct 2008, 20:02
by Jaxad0127
Solo wrote:Wow dude, awesome work. Took me all day to work on mine and it looks so crappy compared to yours, i'm acutally embarrased, lol.

My question to that would be about respawning... Don't all monsters respawn somewhere else in the same map? So after "slaying" this one, another one would appear right afterwards. Or can there be a delay of, say, 24hrs to the next respawn, so everyone can get a crack at it, after lvlng up for the challenge? But i guess that's to be worked on after the project if finished, of course. Maybe some day i can be that good at pixelation. :D
We can easily make monsters spawn at a specific location, with timeouts between successive spawns and death and spawn.

Re: [WIP] Dragon Raid Boss

Posted: 06 Oct 2008, 22:34
by karnonas
Yea thats exactly what we should do. And put it a 24 hour respawn time, and or a random respawn time.