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[WIP]woodland improvement

Posted: 14 Oct 2008, 11:30
by Len
Image
Image

I’m trying to find a new look for the woodland, while keeping the secret of mana style. Hopefully I’ll be able to update the tileset and keeping damage to the maps at a minimum

Re: ????the woodland?????

Posted: 14 Oct 2008, 14:44
by Rotonen
Yay, finally replacing those gardened trees with something organic and wild.

Less square houses would be welcome too.

Re: [WIP]the woodland?????

Posted: 15 Oct 2008, 07:18
by Len
Image
attempted to recycle some unused stuff such as one of Saphy's trees

Re: [WIP]the woodland?????

Posted: 15 Oct 2008, 15:09
by zipon
Len wrote:Image
attempted to recycle some unused stuff such as one of Saphy's trees
The new trees look realy cool :) and is realy bringing the SoM feeling back especially nummber 2 tree is good.

Can you make a fruit for me so that we still will be able to use the fruit tree particle fx?

Hope you will make more then just the 3 trees that crush made.

Re: [WIP]the woodland?????

Posted: 15 Oct 2008, 15:14
by Jaxad0127
zipon wrote:
Len wrote:Image
attempted to recycle some unused stuff such as one of Saphy's trees
The new trees look realy cool :) and is realy bringing the SoM feeling back

Can you make a fruit for me so that we still will be able to use the fruit tree particle fx?

Hope you will make more then just the 3 trees that crush made.
The top one is the fruit tree.

Re: [WIP]the woodland?????

Posted: 15 Oct 2008, 15:18
by zipon
yee i know that but i like Len to only make 1 fruit from the tree so i can use it in a particle fx

Re: [WIP]the woodland?????

Posted: 15 Oct 2008, 23:40
by kr0n05931
It might be a good idea to keep the "gardened" trees for the wedding ceremony area, or a gigantic garden of some sort.

Re: [WIP]the woodland?????

Posted: 16 Oct 2008, 00:50
by Len
kr0n05931 wrote:It might be a good idea to keep the "gardened" trees for the wedding ceremony area, or a gigantic garden of some sort.
no, they shouldn't be used :!: The perspective is just too far off

The old fruit tree's perspective (the top of the tree appears to be growing parallel to the 45 degree view of the camera)
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Trees can grow like this, it just unlikely…

Re: [WIP]the woodland?????

Posted: 16 Oct 2008, 03:46
by 5t3v3
I like it, but to make it work we'd need more variations. There's nothing wrong with a very specific outline for trees, like the apple three, but if you'll have 20 like it in a screen it's just be to obvious that they all have the same irregular pattern. (I'm referring to that one branch that's hanging all the way down)

Re: [WIP]the woodland?????

Posted: 16 Oct 2008, 07:58
by Haay
5t3v3 wrote:I like it, but to make it work we'd need more variations. There's nothing wrong with a very specific outline for trees, like the apple three, but if you'll have 20 like it in a screen it's just be to obvious that they all have the same irregular pattern. (I'm referring to that one branch that's hanging all the way down)
Fruit tree isn't used as much as normal tree so that isn't a problem, imo.

Great work, Len.

Re: [WIP]the woodland?????

Posted: 16 Oct 2008, 09:03
by Len
I like it, but to make it work we'd need more variations. There's nothing wrong with a very specific outline for trees, like the apple three, but if you'll have 20 like it in a screen it's just be to obvious that they all have the same irregular pattern. (I'm referring to that one branch that's hanging all the way down)
perhaps I'll scale back that branch or make more like it

(replacement for dead tree) Thank Saphy once again
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Umm.. about the cloud shadows, I think we should ether make them bigger and more realistic or more stlyzed and playful. (currently they sit between the two and it irks me)

Re: [WIP]the woodland?????

Posted: 16 Oct 2008, 19:42
by Matt
I like the new and the old trees. The new ones are more SoM2-like, old ones more SoM1 :)

Re: [WIP]the woodland?????

Posted: 17 Oct 2008, 11:32
by Len
Matt wrote:I like the new and the old trees. The new ones are more SoM2-like, old ones more SoM1 :)
Actually your thinking of 3 and 2... 1 was a gameboy game
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here I made it look even more like 3
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1 or 2
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Re: [WIP]the woodland?????

Posted: 17 Oct 2008, 13:46
by Black Don
I think using both would allow mappers to add a more real world randomness to the forest.
But if I had to pick I would say the first one.

Re: [WIP]the woodland?????

Posted: 17 Oct 2008, 14:15
by Haay
I would take them both if number 2 had the dark shadow like number 1. But if I really really have to choose then definitely first one.