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[WIP] Snow tiles

Posted: 15 Oct 2008, 09:14
by Haay
I am attempting to improve the snow tileset.

First I tried to make ice tile. Do you want different ice tiles to remove the grid effect? That would be reasonable job to do.

Re: [WIP] Snow tiles

Posted: 15 Oct 2008, 09:50
by Len
we have played with the snow area before but it seems we lost interest in it
http://forums.themanaworld.org/viewtopi ... s&start=45

and yes variation tiles would be appreciated if at all possible and there are various ways of going about it you could have a repeatable pattern that spans more than one tile. you could use a bunch of different tiles and have no pattern at all. or you could have one tile and just use objects such a snow drifts to fill it up.

or a combination of all
example:
Image
I really need to finish that...LOL


Tiles are actually flexible despite their reputation

Re: [WIP] Snow tiles

Posted: 15 Oct 2008, 09:53
by Haay
Ok, I'll try to do other versions.

Revision:

Re: [WIP] Snow tiles

Posted: 18 Oct 2008, 09:19
by Haay
Here is something I currently have...

Re: [WIP] Snow tiles

Posted: 18 Oct 2008, 10:24
by Rotonen
Ooh, definite progress. Good job on how the general apparel of the ice hole turned out. (I am on a not-so-good monitor, I could very well be wrong too.)

Re: [WIP] Snow tiles

Posted: 18 Oct 2008, 12:25
by Len
Image
now you need to make a transition from ice too snow

examples
example.PNG
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Re: [WIP] Snow tiles

Posted: 19 Oct 2008, 06:39
by Haay
I tried to improve the current snow tile first.
Would this work? (It has currently 3 different tiles)

Re: [WIP] Snow tiles

Posted: 19 Oct 2008, 12:38
by Haay
Transitions tiles:

EDIT: tried to fix a problem with perspective...

Re: [WIP] Snow tiles

Posted: 19 Oct 2008, 13:05
by Len
Haay wrote:Transitions tiles:

EDIT: tried to fix a problem with perspective...
Not bad, I like the fact that it is not in a straight line

I do however find the texture a little annoying, we need someway to make the grid less noticeable
I'm playing around with various ideas
untitled3.PNG
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untitled3.PNG
untitled3.PNG (70.74 KiB) Viewed 3035 times
Don't forget that nothing is stopping us from making dirt and grass layers

also have you given any thought to what need to be modified and reworked in the old tileset?
Untitled.png
Untitled.png (114.67 KiB) Viewed 3025 times

Re: [WIP] Snow tiles

Posted: 19 Oct 2008, 16:31
by Haay
Ok, here is my current tileset. Some unfinished works are also here if someone wants to work on them :)
I do however find the texture a little annoying, we need someway to make the grid less noticeable
I'm playing around with various ideas
Yes, it is quite annoying but I am going to make different died plants sticking out of the snow and ice (reef).

Nice work on the dunes and tree, btw. :shock:

also have you given any thought to what need to be modified and reworked in the old tileset?
Yes, I have. Btw, the building is mine! :twisted:

Re: [WIP] Snow tiles

Posted: 19 Oct 2008, 16:36
by Len
Yes, I have. Btw, the building is mine! :twisted:
So I guess you would have :lol:

Re: [WIP] Snow tiles

Posted: 19 Oct 2008, 17:33
by Crush
When you want to go for maximum realism: Frozen water surfaces appear black in reality, not blue. But making them blue is acceptable too because it will be really hard to make black ice surfaces which look like ice and not like oil. A cold shade of cyan already transports the message "it's really cold here so this has to be ice".

Re: [WIP] Snow tiles

Posted: 19 Oct 2008, 18:24
by Jaxad0127
Crush wrote:When you want to go for maximum realism: Frozen water surfaces appear black in reality, not blue. But making them blue is acceptable too because it will be really hard to make black ice surfaces which look like ice and not like oil. A cold shade of cyan already transports the message "it's really cold here so this has to be ice".
Ice is also reflective and transmissive, so blue is acceptable (blue sky and water below).

Re: [WIP] Snow tiles

Posted: 19 Oct 2008, 21:48
by Len
Crush wrote:When you want to go for maximum realism: Frozen water surfaces appear black in reality, not blue. But making them blue is acceptable too because it will be really hard to make black ice surfaces which look like ice and not like oil. A cold shade of cyan already transports the message "it's really cold here so this has to be ice".
http://bp1.blogger.com/_ovJS1Em-6dg/Rho ... nLake2.jpg
just as long as its recognizable as ice and looks good, I have no problem with it
I'm much more concerned about making the world believable (not necessarily realistic)

Re: [WIP] Snow tiles

Posted: 19 Oct 2008, 22:03
by Rotonen
Yeah, suspension of disbelief is what we're after. Even if you make a movie, you cannot convince every single nitpicker out there.

I agree on the cold being relayed by the palette choice.