[WIP] The Trozz
Re: [WIP] The Trozz
no offence but i think a better 1 would be this big boy
Dark Knight's Helm:
http://forums.themanaworld.org/viewtopic.php?t=4496
Ancient City:
http://forums.themanaworld.org/viewtopic.php?f=8&t=4759
Axl Trozz work never finished:
http://www.porelsalvador.com/tmw/images/
http://forums.themanaworld.org/viewtopic.php?t=4496
Ancient City:
http://forums.themanaworld.org/viewtopic.php?f=8&t=4759
Axl Trozz work never finished:
http://www.porelsalvador.com/tmw/images/
Re: [WIP] The Trozz
The idle animation could weave both ways in a figure of eight.
Also you cannot really recycle your emerging animation for going in due to the eject material from ground.
Also you cannot really recycle your emerging animation for going in due to the eject material from ground.
This message used to be meaningful.
Re: [WIP] The Trozz
I think he means this:
Coming out of the ground is different than going into the ground
Coming out of the ground is different than going into the ground
In game characters: "5t3v3" and "L "
Re: [WIP] The Trozz
The animation needs definetely more frames and the shape of the creature could be more organic I think.
- kr0n05931
- Knight
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Re: [WIP] The Trozz
Keep in mind that it creates a dust devil while going down and up, rearranging the soil and therefore hiding the hole. We wouldn't want holes that just go "pop" and disappear when it moves around, do we? The desert would be littered with holes.5t3v3 wrote:I think he means this:
Coming out of the ground is different than going into the ground
Lazy bum.
Re: [WIP] The Trozz
That just moves my point into being "improve the dust devil".
Seems more like a job for the particle engine, actually.
Seems more like a job for the particle engine, actually.
This message used to be meaningful.
Re: [WIP] The Trozz
Thats nice, its a shame nobody finished it
- The Scarlet Rhus
- Novice
- Posts: 153
- Joined: 24 Aug 2009, 04:02
Re: [WIP] The Trozz
In my opinion the flat base of it doesn't at all look like it's coming out of the ground.
~I guess I could have a go at it when I get home...
The Scarlet Rhus
~I guess I could have a go at it when I get home...
The Scarlet Rhus
/quit tmw
Re: [WIP] The Trozz
since kr0n05931 has "resigned." in his signature I figured I'd take this nice creature and try to finish it.
- painted left/right/up idle/attack animations
- painted over the emerge from ground animation
- added alpha channel to dust when sinking/emerging from ground
- replaced some long diagonal pixel lines
So if someone with git access approves of it, I think it can go in. I think the idle animations can be used for movement as well. (It's only 2 frames per direction though...)
I should maybe also say that I tried to animated a swaying idle movement like Rotonen suggested but I couldn't get it smooth.. I guess such a eight-figure movement needs maybe 6-8 frames per direction to be smooth.. maybe someone wants to do that?
so.. what do you think? anims:
- painted left/right/up idle/attack animations
- painted over the emerge from ground animation
- added alpha channel to dust when sinking/emerging from ground
- replaced some long diagonal pixel lines
So if someone with git access approves of it, I think it can go in. I think the idle animations can be used for movement as well. (It's only 2 frames per direction though...)
I should maybe also say that I tried to animated a swaying idle movement like Rotonen suggested but I couldn't get it smooth.. I guess such a eight-figure movement needs maybe 6-8 frames per direction to be smooth.. maybe someone wants to do that?
so.. what do you think? anims:
Last edited by hkurn on 06 Oct 2009, 15:55, edited 4 times in total.