Page 3 of 4

Re: [WIP] The Trozz

Posted: 06 Oct 2009, 18:47
by Rotonen
You could try to use the neck joint of the creature to give momentum for the outwards lunging tongue attack.

Re: [WIP] The Trozz

Posted: 07 Oct 2009, 17:57
by hkurn
I thought the attack is spitting poison ... ;)
but still I don't quite understand what you mean to use the neck to give momentum?

do you mean it should be a whole body attack like here?
http://www.youtube.com/watch?v=LicgRSM7 ... re=related

Re: [WIP] The Trozz

Posted: 07 Oct 2009, 18:21
by Crush
TMWServ allows monsters to have more than one attack with different animations. Having both a bite and a poison-spit animation would be a big plus.

Re: [WIP] The Trozz

Posted: 10 Oct 2009, 02:44
by hkurn
maybe like this?
trozz-bite-back1.gif
trozz-bite-back1.gif (3.07 KiB) Viewed 6275 times
trozz-bite-back2.gif
trozz-bite-back2.gif (3.05 KiB) Viewed 6273 times
trozz-bite-back3.gif
trozz-bite-back3.gif (5.01 KiB) Viewed 6274 times
2 and 3 are the same except for the blurred frame, 1 is essentially the frames in different order
do you have other suggestions?
(it think it might be cool if the attacked player would be get an impulse due to the attack, i.e. pushed back (up on screen) one or two pixels at a certain frame of the attack.. ;) then maybe the first anim would work best, otherwise I like anim 2 best)

Re: [WIP] The Trozz

Posted: 10 Oct 2009, 10:44
by Rotonen
In general I like the effect the blurred frame is generating.

Re: [WIP] The Trozz

Posted: 11 Oct 2009, 13:24
by hkurn
left bite attack
trozz-bite-left2-mockup.gif
trozz-bite-left2-mockup.gif (6.66 KiB) Viewed 6179 times
with some blurring added to the first bite frame:
trozz-bite-left2-mockup2.gif
trozz-bite-left2-mockup2.gif (7 KiB) Viewed 6176 times
is it possible to draw the lower jaw underneath the character? would create a nice effect i think. would it have to be another frame?

EDIT: front bite attack
trozz-bite-front2.gif
trozz-bite-front2.gif (2.54 KiB) Viewed 6146 times

Re: [WIP] The Trozz

Posted: 12 Oct 2009, 03:27
by Jaxad0127
hkurn wrote:is it possible to draw the lower jaw underneath the character? would create a nice effect i think. would it have to be another frame?
It is not possible to have one part of it be in front of the character and another part be behind the character.

Re: [WIP] The Trozz

Posted: 13 Oct 2009, 11:02
by Bertram
Hi hkurn,

Don't be refrained because of one part of the jaw that should be beneath the character layer.

The attack will be speedy enough to avoid the players notice this anyway.

And there is worse, even in commercial games.

Regards.

Re: [WIP] The Trozz

Posted: 17 Oct 2009, 15:27
by hkurn
finished.
trozz-spritesheet11-48x81.png
trozz-spritesheet11-48x81.png (55.87 KiB) Viewed 5953 times
the bite attack cycle is (starting from left-most position marked as 0): 0,1,2,3,4,0,...
the spit attack cycle is (the spit frames marked as S0,S1,S2): 1,S0,S1,S2,0,...
the walking cycle is: 0,1,0,1,... (another possibility would be to have no walking, only rising from the ground and sinking again)
in the posted animations I had 130ms between each frame (equivalent to ~8fps).
like specified in the spritesheet's name, the grid size is 48x81 (one left, and one right attack frame are greater than this size).
I've not yet created a xml-file, maybe someone with more experience wants to take over?

Since I'm not the creator of this thread (and he is not around anymore) I can't rename its title to [FND]. could a board moderator do this please? thanks :)

Re: [WIP] The Trozz

Posted: 17 Oct 2009, 15:35
by Jaxad0127
Unfortunately, it isn't usable unless its in a perfect grid.

Re: [WIP] The Trozz

Posted: 17 Oct 2009, 15:43
by hkurn
oh...
ok, no problem, I'll just increase the grid size then. would that work?

Re: [WIP] The Trozz

Posted: 17 Oct 2009, 15:47
by Jaxad0127
Yes. Make sure each frame is completely within a grid square.

Re: [WIP] The Trozz

Posted: 17 Oct 2009, 16:10
by Spit23
Excuse me for being so harsh but this creature is a good example how lines should not be drawn. The curved lines just look wrong and the unorganic head shape looks unnatural. Also perspective is wrong in some layers and the behaviour of the horns don't make much sense. I don't see one good thing at all in this images. Sorry.

Re: [WIP] The Trozz

Posted: 17 Oct 2009, 16:58
by hkurn
Spit23 wrote:The curved lines just look wrong and the unorganic head shape looks unnatural. Also perspective is wrong in some layers and the behaviour of the horns don't make much sense. I don't see one good thing at all in this images. Sorry.
no need to be sorry.. feel free to change what you don't like! :)
trozz-spritesheet12-64x96.png
trozz-spritesheet12-64x96.png (52.74 KiB) Viewed 5915 times
the grid size is now 64x96.

Re: [WIP] The Trozz

Posted: 01 Oct 2016, 13:52
by amaranth
How is this still not a thing in the game? It's hilarious! Can it be in evol merge?