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Cave Tileset
Posted: 05 Nov 2008, 14:15
by EJlol
You can't do much with the tileset yet, but it's a start.
Feel free to comment.
Re: Cave Tileset
Posted: 05 Nov 2008, 16:25
by Crush
I would suggest you to:
1. Think about a more seamless transmission between walls and floors
2. add more shades of colors to the floor texture (with only 3 shades and no dithering it looks quite 8bit-ish)
Re: Cave Tileset
Posted: 05 Nov 2008, 17:00
by Matt
Looks already nicer than the current one, good work!
Re: Cave Tileset
Posted: 05 Feb 2012, 12:05
by EJlol
small update:
Re: Cave Tileset
Posted: 05 Feb 2012, 20:14
by Matt
After more than 3 years? oO
Most amazing!
Re: Cave Tileset
Posted: 13 May 2013, 13:10
by Jenalya
Hi EJlol, I saw you posted a link to this in irc.
Do you plan to continue working on it? It looks really promising, but for being a complete tileset it needs a bit more work, I suppose.
In my opinion the wall tiles look too regular, and things like an entrance or fringe tiles would be useful.
Re: Cave Tileset
Posted: 13 May 2013, 18:15
by EJlol
I don't know if I will continue, also busy with school at the moment. Let's just say it is a long term development
. I agree that the walls are too regular. Also I haven't started on the other things yet (like an entrance, fringe tiles, etc). Just working on the floor at the moment: