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[WIP] Desert Ruins tiles

Posted: 13 Dec 2008, 08:25
by Freeyorp101
My current tiles for Desert Ruins map.
DesertRuins.png
DesertRuins.png (128.15 KiB) Viewed 1403 times
The outer wall structure in the main picture is mostly placeholder, and most the structure will not be in the main file, but split into x3/x4 oversized tiles.

TODO (incomplete list):

-Redo bricks to match style on structure
-Redo lighting on stones
-Finish outer structure
- Brick highlights throughout ruin
- Fix arch supports
- (Maybe) Find a good proportion of the 'grainy' sand effect resulting from the layers with respect to the bricks
-Do shadows for all items
-Fix any stray (probably low-alpha) pixels

Any feedback would be greatly appreciated! :)

--Freeyorp

Re: [WIP] Desert Ruins tiles

Posted: 13 Dec 2008, 13:33
by Crush
You are definitely a talented pixel artist, but there are still some things you should reconsider.

The rocks in the upper left area look very blurry as if they were resized.

The lineart you drew looks good but not very tileable. Good tilesets should be based on segments which can be combined in multiple ways to create any shape the mapper wants.

What exactly is the grey and yellow arc supposed to be? A piece of metal junk?

The sand texture in the lower left looks very good.

Re: [WIP] Desert Ruins tiles

Posted: 13 Dec 2008, 20:23
by Freeyorp101
The rocks in the upper left area look very blurry as if they were resized.
Out of habit I had set the tile sizes to be 16x16 as opposed to 32x32. :oops: I later realized my mistake and resized the image, the side effect of which was that everything became very blurred. I definitely need to fix this, and I'm tempted to completely redo those particular rocks to fix the lighting problems there as well.
What exactly is the grey and yellow arc supposed to be? A piece of metal junk?
I had intended it to be an old arch that had sort of fused together over time, but I don't think it turned out quite the way I wanted it to... perhaps I should add highlights to emphasize each segment, or darken the lines separating them?
The lineart you drew looks good but not very tileable. Good tilesets should be based on segments which can be combined in multiple ways to create any shape the mapper wants.
The rest of the structure is just a placeholder for the sand/brick style done so far, and should be completely replaced by the end. I was intending to have the outer walls as one-off tiles, only used once on one map, so I hadn't taken tileability into account when drawing them...
The sand texture in the lower left looks very good.
Thanks! :)


---Freeyorp

Re: [WIP] Desert Ruins tiles

Posted: 13 Dec 2008, 20:33
by kr0n05931
to keep things tileable I would recommend this in Gimp:

Image > Configure grid > line style > solid -> spacing > type 32 in width and 32 in height > click ok

view > show grid

then just align things as needed.

Re: [WIP] Desert Ruins tiles

Posted: 13 Dec 2008, 20:43
by Freeyorp101
When I did that I also needed to offset the grid height and width by 1 to fix the grid around part of the border (that would have otherwise have caused some grid tiles to be 31x31)

My problem here is that I don't see how the brick/sand combination would be easily tileable, or why it would need to be tileable (as a one-off tileset)

If you want, I could create a separate set of tiles in a similar (but tileable) style?

---Freeyorp