Hi there
I've seen Rotonen, Elven and HammerBear speaking about using SFont
(A Font API used by, among others, NetPanzer game).
But :
Weren't we agree to use SDL_ttf ?
I personally think it's a better choice because :
1. It uses standard fonts, no more bitmaps uglies
2. It permits many basics things that SFont doesn't
Font color and size changing, opening to rich text features, ....
3. It's supported on many platforms, and very flexible.
What do you think
See ya
Font Development
- Bjørn
- Manasource
- Posts: 1438
- Joined: 09 Dec 2004, 18:50
- Location: North Rhine-Westphalia, Germany
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Nah we will do it ourselves, I'm just waiting on some free time to implement gcn::Font interface around freetype2 for OpenGL and probably around SDL_ttf for SDL (this last part is already done and the class is included with Guichan).Bertram wrote:Btw, are you waiting for an direct implementation under guichan to release it, or will we do it by ourselves ?