[GIT] Zombie
Re: Graveyard Tileset
No problem, which one's?
(I fixed some of the thin borders that were cut off in the last one since my layer mask was nudged over 1px too far to the left.)
(I fixed some of the thin borders that were cut off in the last one since my layer mask was nudged over 1px too far to the left.)
Re: Graveyard Tileset
It's not that easy to tell from the stillframes because the sudden blur is most visible when animated, but I think these frames should be the offenders:Fother J wrote:No problem, which one's?[/img]
6,
18, 19, 21,
36, 38, 39,
46, 47, 49
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Re: Graveyard Tileset
A little better?
(for the exception of the frame timing being off in this animation).
Re: Graveyard Tileset
Hmm... Rotonen pointed out the East & West walking animation's head jerks too far back, so I'm redoing those frames to be more transitional.
Re: Graveyard Tileset
Updated, any other changes?
- Attachments
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- monster-zombie.png (75.26 KiB) Viewed 2954 times
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- zombie-5.gif (117.89 KiB) Viewed 2954 times
Re: Graveyard Tileset
I'd say it's ready to push into git.
Thought about your next step?
Thought about your next step?
This message used to be meaningful.
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- Peon
- Posts: 41
- Joined: 19 Apr 2008, 05:10
Re: [RC] Zombie
It looks like frames 24 and 25 are the same. I think that frame 25 should be replaced with a mirrored version of frame 53.
Apart from that the zombie is supercool.
Apart from that the zombie is supercool.
Re: [RC] Zombie
They are slightly different. 24 goes with 54, 25 with 55.niels.ellegaard wrote:It looks like frames 24 and 25 are the same. I think that frame 25 should be replaced with a mirrored version of frame 53.
Apart from that the zombie is supercool.
Do we just want to call this "Zombie" or something more exotic?
Re: [RC] Zombie
yuck! I copied 22-25 wrong (they were missing their eyeball on that side, and 25 still had it's arm up).
here's the fix:
here's the fix:
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- monster-zombie.png (76.56 KiB) Viewed 2855 times
Re: [RC] Zombie
Great work, I like the idea of having more than one death animation
Re: [RC] Zombie
There is only one, just spread around.Matt wrote:Great work, I like the idea of having more than one death animation
Re: [RC] Zombie
Indeed, while attempting to replace one loghead's xml file with the zombie one to test it out, I see what you mean about the death animation being spread around. I went ahead and re-sorted the whole set (though the frame delay may need to be increased a little more than 100 to make it walk at the correct pace.jaxad0127 wrote: There is only one, just spread around.
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- monster-zombie.xml
- (1.55 KiB) Downloaded 90 times
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- monster-zombie.png (78.26 KiB) Viewed 2674 times
Re: [RC] Zombie
You already made an xml file for it - that's great. I pushed it on Git. The animations wer a bit fast, so I increased the delays, but the animation timing and offsetting could still need a bit fine-tuning.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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- Peon
- Posts: 8
- Joined: 26 Oct 2008, 04:56
Re: [RC] Zombie
I've been away for a while but Fother J, you're my hero!
The zombie is brilliant!
The zombie is brilliant!
Re: [RC] Zombie
Only if there are sprites to do that. very unlikely for now. Though maybe floating skulls is a option.